Major Refactoring of Bootstrap Code (#75)

- Refactored boostrap code:
  * Completely reworked item/block/tile registration.
  * Fixed server side startup.
  * Fixed server side startup.
  * More documentation.
  * More heavy cleanup
  * More cleanups.
  * Major refactoring of state mapping and fixes a lot of other issue related to item rendering.
  * Fixes sky chest item models (no item TESR).
  * Only use CachingRotatingBakedModel for tile entities automatically.
  Fix default rotation of quartz pillar for item model.
  * Used method reference instead of lambda for ItemMeshDefinition for multiparts.
  * Removed unnecessary IHasSpecialItemModel
  * Removed unused IconReg class.
  * Updated resource pack version.
This commit is contained in:
shartte
2016-08-22 14:25:10 +02:00
committed by Sebastian Hartte
parent 66df324ef0
commit 6f2bbfab4c
172 changed files with 2289 additions and 2863 deletions
@@ -19,7 +19,6 @@
package appeng.items.tools;
import java.util.EnumSet;
import java.util.List;
import net.minecraft.entity.player.EntityPlayer;
@@ -35,7 +34,6 @@ import net.minecraft.world.World;
import appeng.api.implementations.items.IMemoryCard;
import appeng.api.implementations.items.MemoryCardMessages;
import appeng.core.features.AEFeature;
import appeng.core.localization.GuiText;
import appeng.core.localization.PlayerMessages;
import appeng.items.AEBaseItem;
@@ -46,7 +44,6 @@ public class ToolMemoryCard extends AEBaseItem implements IMemoryCard
{
public ToolMemoryCard()
{
this.setFeature( EnumSet.of( AEFeature.Core ) );
this.setMaxStackSize( 1 );
}