Major Refactoring of Bootstrap Code (#75)

- Refactored boostrap code:
  * Completely reworked item/block/tile registration.
  * Fixed server side startup.
  * Fixed server side startup.
  * More documentation.
  * More heavy cleanup
  * More cleanups.
  * Major refactoring of state mapping and fixes a lot of other issue related to item rendering.
  * Fixes sky chest item models (no item TESR).
  * Only use CachingRotatingBakedModel for tile entities automatically.
  Fix default rotation of quartz pillar for item model.
  * Used method reference instead of lambda for ItemMeshDefinition for multiparts.
  * Removed unnecessary IHasSpecialItemModel
  * Removed unused IconReg class.
  * Updated resource pack version.
This commit is contained in:
shartte
2016-08-22 14:25:10 +02:00
committed by Sebastian Hartte
parent 66df324ef0
commit 6f2bbfab4c
172 changed files with 2289 additions and 2863 deletions
@@ -20,13 +20,10 @@ package appeng.items.tools.powered;
import java.util.ArrayList;
import java.util.EnumSet;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
import com.google.common.base.Optional;
import net.minecraft.block.Block;
import net.minecraft.block.BlockDispenser;
import net.minecraft.block.BlockTNT;
@@ -52,7 +49,6 @@ import net.minecraft.world.World;
import appeng.api.util.DimensionalCoord;
import appeng.block.misc.BlockTinyTNT;
import appeng.core.AEConfig;
import appeng.core.features.AEFeature;
import appeng.hooks.DispenserBlockTool;
import appeng.hooks.IBlockTool;
import appeng.items.tools.powered.powersink.AEBasePoweredItem;
@@ -67,9 +63,7 @@ public class ToolEntropyManipulator extends AEBasePoweredItem implements IBlockT
public ToolEntropyManipulator()
{
super( AEConfig.instance.entropyManipulatorBattery, Optional.<String>absent() );
this.setFeature( EnumSet.of( AEFeature.EntropyManipulator, AEFeature.PoweredTools ) );
super( AEConfig.instance.entropyManipulatorBattery );
this.heatUp = new HashMap<InWorldToolOperationIngredient, InWorldToolOperationResult>();
this.coolDown = new HashMap<InWorldToolOperationIngredient, InWorldToolOperationResult>();
@@ -91,10 +85,9 @@ public class ToolEntropyManipulator extends AEBasePoweredItem implements IBlockT
this.heatUp.put( new InWorldToolOperationIngredient( Blocks.SNOW, true ), new InWorldToolOperationResult( new ItemStack( Blocks.FLOWING_WATER ) ) );
}
@Override
public void postInit()
{
super.postInit();
// TODO BOOTSTRAP
BlockDispenser.DISPENSE_BEHAVIOR_REGISTRY.putObject( this, new DispenserBlockTool() );
}