Major Refactoring of Bootstrap Code (#75)

- Refactored boostrap code:
  * Completely reworked item/block/tile registration.
  * Fixed server side startup.
  * Fixed server side startup.
  * More documentation.
  * More heavy cleanup
  * More cleanups.
  * Major refactoring of state mapping and fixes a lot of other issue related to item rendering.
  * Fixes sky chest item models (no item TESR).
  * Only use CachingRotatingBakedModel for tile entities automatically.
  Fix default rotation of quartz pillar for item model.
  * Used method reference instead of lambda for ItemMeshDefinition for multiparts.
  * Removed unnecessary IHasSpecialItemModel
  * Removed unused IconReg class.
  * Updated resource pack version.
This commit is contained in:
shartte
2016-08-22 14:25:10 +02:00
committed by Sebastian Hartte
parent 66df324ef0
commit 6f2bbfab4c
172 changed files with 2289 additions and 2863 deletions
@@ -19,14 +19,11 @@
package appeng.items.tools.powered.powersink;
import com.google.common.base.Optional;
public abstract class AEBasePoweredItem extends AERootPoweredItem
{
public AEBasePoweredItem( final double powerCapacity, final Optional<String> subName )
public AEBasePoweredItem( final double powerCapacity )
{
super( powerCapacity, subName );
super( powerCapacity );
this.setMaxStackSize( 1 );
}
@@ -22,8 +22,6 @@ package appeng.items.tools.powered.powersink;
import java.text.MessageFormat;
import java.util.List;
import com.google.common.base.Optional;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.Item;
@@ -43,9 +41,8 @@ public abstract class AERootPoweredItem extends AEBaseItem implements IAEItemPow
private static final String POWER_NBT_KEY = "internalCurrentPower";
private final double powerCapacity;
public AERootPoweredItem( final double powerCapacity, final Optional<String> subName )
public AERootPoweredItem( final double powerCapacity )
{
super( subName );
this.setMaxDamage( 32 );
this.hasSubtypes = false;
this.setFull3D();