Preliminary fix for AO-enabled auto-rotated blocks using the wrong face for getting lighting values.
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@@ -93,6 +93,10 @@ public class QuadRotator implements RenderContext.QuadTransform {
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}
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}
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// FIXME FABRIC: Wait for Grondags response about this one
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MutableQuadViewImpl quadImpl = (MutableQuadViewImpl) quad;
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quadImpl.lightFace(rotation.rotate(quad.lightFace()));
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// Transform the nominal face
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quad.nominalFace(rotation.rotate(quad.nominalFace()));
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Direction cullFace = quad.cullFace();
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