Fix container item crafting (again)

avoid making some copies
fix crash without JEI
This commit is contained in:
PrototypeTrousers
2022-03-15 23:42:56 -03:00
parent ccc8486571
commit 706e577dab
12 changed files with 130 additions and 191 deletions
+2 -13
View File
@@ -58,7 +58,6 @@ public class CraftingJob implements Runnable, ICraftingJob
private final World world;
private final IItemList<IAEItemStack> crafting = AEApi.instance().storage().getStorageChannel( IItemStorageChannel.class ).createList();
private final IItemList<IAEItemStack> missing = AEApi.instance().storage().getStorageChannel( IItemStorageChannel.class ).createList();
private final IItemList<IAEItemStack> usedWhileBuilding = AEApi.instance().storage().getStorageChannel( IItemStorageChannel.class ).createList();
private final HashMap<String, TwoIntegers> opsAndMultiplier = new HashMap<>();
private final Object monitor = new Object();
@@ -92,7 +91,7 @@ public class CraftingJob implements Runnable, ICraftingJob
this.cc = grid.getCache( ICraftingGrid.class );
final GridStorageCache sg = grid.getCache( IStorageGrid.class );
this.original = new MECraftingInventory( sg.getExtractableList( actionSrc ) );
this.original = sg.getExtractableList( actionSrc );
this.setTree( this.getCraftingTree( cc, what ) );
this.availableCheck = null;
@@ -108,11 +107,6 @@ public class CraftingJob implements Runnable, ICraftingJob
this.availableCheck.injectItems( o, Actionable.MODULATE, this.actionSrc );
}
public IItemList<IAEItemStack> getUsedWhileBuilding()
{
return usedWhileBuilding;
}
IAEItemStack checkUse( final IAEItemStack available )
{
return this.availableCheck.extractItems( available, Actionable.MODULATE, this.actionSrc );
@@ -120,12 +114,7 @@ public class CraftingJob implements Runnable, ICraftingJob
IAEItemStack checkAvailable( final IAEItemStack available )
{
return this.original.extractItems( available.copy().setStackSize( Long.MAX_VALUE ), Actionable.SIMULATE, this.actionSrc );
}
public void writeToNBT( final NBTTagCompound out )
{
return this.availableCheck.extractItems( available, Actionable.SIMULATE, this.actionSrc );
}
void addTask( IAEItemStack what, final long crafts, final ICraftingPatternDetails details, final int depth )