Switch Channel Renders to Dark variant instead of Medium variant.

This commit is contained in:
AlgorithmX2
2014-07-14 22:30:53 -05:00
parent cc76e2329c
commit 71aed561d4
3 changed files with 10 additions and 10 deletions
+3 -3
View File
@@ -218,7 +218,7 @@ public class PartCableSmart extends PartCable
}
Tessellator.instance.setBrightness( 15 << 20 | 15 << 4 );
Tessellator.instance.setColorOpaque_I( getCableColor().mediumVariant );
Tessellator.instance.setColorOpaque_I( getCableColor().blackVariant );
rh.setTexture( defa, defa, defa, defa, defa, defa );
renderAllFaces( (AEBaseBlock) rh.getBlock(), x, y, z, rh, renderer );
@@ -279,7 +279,7 @@ public class PartCableSmart extends PartCable
Tessellator.instance.setBrightness( 15 << 20 | 15 << 4 );
Tessellator.instance.setColorOpaque_I( getCableColor().mediumVariant );
Tessellator.instance.setColorOpaque_I( getCableColor().blackVariant );
rh.setTexture( defa, defa, offa, offa, offa, offa );
renderAllFaces( (AEBaseBlock) rh.getBlock(), x, y, z, rh, renderer );
@@ -306,7 +306,7 @@ public class PartCableSmart extends PartCable
Tessellator.instance.setBrightness( 15 << 20 | 15 << 4 );
Tessellator.instance.setColorOpaque_I( getCableColor().mediumVariant );
Tessellator.instance.setColorOpaque_I( getCableColor().blackVariant );
rh.setTexture( offa, offa, offa, offa, defa, defa );
renderAllFaces( (AEBaseBlock) rh.getBlock(), x, y, z, rh, renderer );