1.8.8 + deleted all integration can be recovered later or something.

This commit is contained in:
AlgorithmX2
2015-12-31 17:19:44 -06:00
parent 2e51ea5f78
commit 71afa9bf53
142 changed files with 386 additions and 7919 deletions
@@ -45,6 +45,7 @@ import net.minecraft.client.renderer.RenderHelper;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.client.renderer.WorldRenderer;
import net.minecraft.client.renderer.entity.RenderItem;
import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.inventory.Container;
import net.minecraft.inventory.Slot;
@@ -817,17 +818,16 @@ public abstract class AEBaseGui extends GuiContainer
final Tessellator tessellator = Tessellator.getInstance();
final WorldRenderer worldrenderer = tessellator.getWorldRenderer();
worldrenderer.startDrawingQuads();
worldrenderer.setColorRGBA_F( 1.0f, 1.0f, 1.0f, aes.getOpacityOfIcon() );
worldrenderer.begin( GL11.GL_QUADS, DefaultVertexFormats.ITEM );
;
final float f1 = 0.00390625F;
final float f = 0.00390625F;
final float par6 = 16;
worldrenderer.addVertexWithUV( par1 + 0, par2 + par6, this.zLevel, ( par3 + 0 ) * f, ( par4 + par6 ) * f1 );
worldrenderer.color( 1.0f, 1.0f, 1.0f, aes.getOpacityOfIcon() ).pos( par1 + 0, par2 + par6, this.zLevel).tex( ( par3 + 0 ) * f, ( par4 + par6 ) * f1 ).endVertex();
final float par5 = 16;
worldrenderer.addVertexWithUV( par1 + par5, par2 + par6, this.zLevel, ( par3 + par5 ) * f, ( par4 + par6 ) * f1 );
worldrenderer.addVertexWithUV( par1 + par5, par2 + 0, this.zLevel, ( par3 + par5 ) * f, ( par4 + 0 ) * f1 );
worldrenderer.addVertexWithUV( par1 + 0, par2 + 0, this.zLevel, ( par3 + 0 ) * f, ( par4 + 0 ) * f1 );
worldrenderer.setColorRGBA_F( 1.0f, 1.0f, 1.0f, 1.0f );
worldrenderer.color( 1.0f, 1.0f, 1.0f, aes.getOpacityOfIcon() ).pos( par1 + par5, par2 + par6, this.zLevel).tex( ( par3 + par5 ) * f, ( par4 + par6 ) * f1 ).endVertex();
worldrenderer.color( 1.0f, 1.0f, 1.0f, aes.getOpacityOfIcon() ).pos( par1 + par5, par2 + 0, this.zLevel).tex( ( par3 + par5 ) * f, ( par4 + 0 ) * f1 ).endVertex();
worldrenderer.color( 1.0f, 1.0f, 1.0f, aes.getOpacityOfIcon() ).pos( par1 + 0, par2 + 0, this.zLevel).tex( ( par3 + 0 ) * f, ( par4 + 0 ) * f1 ).endVertex();
tessellator.draw();
}
catch( final Exception err )