1.8.8 + deleted all integration can be recovered later or something.

This commit is contained in:
AlgorithmX2
2015-12-31 17:19:44 -06:00
parent 2e51ea5f78
commit 71afa9bf53
142 changed files with 386 additions and 7919 deletions
@@ -23,6 +23,8 @@ import java.util.Random;
import org.lwjgl.opengl.GL11;
import com.sun.xml.internal.ws.api.streaming.XMLStreamReaderFactory.Default;
import net.minecraft.client.Minecraft;
import net.minecraft.client.multiplayer.WorldClient;
import net.minecraft.client.renderer.GLAllocation;
@@ -30,6 +32,7 @@ import net.minecraft.client.renderer.OpenGlHelper;
import net.minecraft.client.renderer.RenderHelper;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.client.renderer.WorldRenderer;
import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
import net.minecraftforge.client.IRenderHandler;
@@ -107,12 +110,11 @@ public class SpatialSkyRender extends IRenderHandler
GL11.glRotatef( -90.0F, 0.0F, 0.0F, 1.0F );
}
worldrenderer.startDrawingQuads();
worldrenderer.setColorOpaque_I( 0 );
worldrenderer.addVertexWithUV( -100.0D, -100.0D, -100.0D, 0.0D, 0.0D );
worldrenderer.addVertexWithUV( -100.0D, -100.0D, 100.0D, 0.0D, 16.0D );
worldrenderer.addVertexWithUV( 100.0D, -100.0D, 100.0D, 16.0D, 16.0D );
worldrenderer.addVertexWithUV( 100.0D, -100.0D, -100.0D, 16.0D, 0.0D );
worldrenderer.begin( GL11.GL_QUADS, DefaultVertexFormats.ITEM );
worldrenderer.color(0f,0f,0f,1f).pos( -100.0D, -100.0D, -100.0D).tex( 0.0D, 0.0D ).endVertex();
worldrenderer.color(0f,0f,0f,1f).pos( -100.0D, -100.0D, 100.0D).tex( 0.0D, 16.0D ).endVertex();
worldrenderer.color(0f,0f,0f,1f).pos( 100.0D, -100.0D, 100.0D).tex( 16.0D, 16.0D ).endVertex();
worldrenderer.color(0f,0f,0f,1f).pos( 100.0D, -100.0D, -100.0D).tex( 16.0D, 0.0D ).endVertex();
tessellator.draw();
GL11.glPopMatrix();
}
@@ -146,7 +148,7 @@ public class SpatialSkyRender extends IRenderHandler
{
final Tessellator tessellator = Tessellator.getInstance();
final WorldRenderer worldrenderer = tessellator.getWorldRenderer();
worldrenderer.startDrawingQuads();
worldrenderer.begin( GL11.GL_QUADS, DefaultVertexFormats.ITEM );
for( int i = 0; i < 50; ++i )
{
@@ -186,7 +188,7 @@ public class SpatialSkyRender extends IRenderHandler
final double d23 = d17 * d12 - d20 * d13;
final double d24 = d23 * d9 - d21 * d10;
final double d25 = d21 * d9 + d23 * d10;
worldrenderer.addVertex( x + d24, y + d22, z + d25 );
worldrenderer.pos( x + d24, y + d22, z + d25 ).endVertex();
}
}
}