1.8.8 + deleted all integration can be recovered later or something.
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@@ -23,6 +23,8 @@ import java.util.Random;
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import org.lwjgl.opengl.GL11;
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import com.sun.xml.internal.ws.api.streaming.XMLStreamReaderFactory.Default;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.multiplayer.WorldClient;
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import net.minecraft.client.renderer.GLAllocation;
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@@ -30,6 +32,7 @@ import net.minecraft.client.renderer.OpenGlHelper;
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import net.minecraft.client.renderer.RenderHelper;
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import net.minecraft.client.renderer.Tessellator;
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import net.minecraft.client.renderer.WorldRenderer;
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import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
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import net.minecraftforge.client.IRenderHandler;
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@@ -107,12 +110,11 @@ public class SpatialSkyRender extends IRenderHandler
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GL11.glRotatef( -90.0F, 0.0F, 0.0F, 1.0F );
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}
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worldrenderer.startDrawingQuads();
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worldrenderer.setColorOpaque_I( 0 );
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worldrenderer.addVertexWithUV( -100.0D, -100.0D, -100.0D, 0.0D, 0.0D );
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worldrenderer.addVertexWithUV( -100.0D, -100.0D, 100.0D, 0.0D, 16.0D );
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worldrenderer.addVertexWithUV( 100.0D, -100.0D, 100.0D, 16.0D, 16.0D );
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worldrenderer.addVertexWithUV( 100.0D, -100.0D, -100.0D, 16.0D, 0.0D );
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worldrenderer.begin( GL11.GL_QUADS, DefaultVertexFormats.ITEM );
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worldrenderer.color(0f,0f,0f,1f).pos( -100.0D, -100.0D, -100.0D).tex( 0.0D, 0.0D ).endVertex();
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worldrenderer.color(0f,0f,0f,1f).pos( -100.0D, -100.0D, 100.0D).tex( 0.0D, 16.0D ).endVertex();
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worldrenderer.color(0f,0f,0f,1f).pos( 100.0D, -100.0D, 100.0D).tex( 16.0D, 16.0D ).endVertex();
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worldrenderer.color(0f,0f,0f,1f).pos( 100.0D, -100.0D, -100.0D).tex( 16.0D, 0.0D ).endVertex();
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tessellator.draw();
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GL11.glPopMatrix();
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}
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@@ -146,7 +148,7 @@ public class SpatialSkyRender extends IRenderHandler
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{
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final Tessellator tessellator = Tessellator.getInstance();
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final WorldRenderer worldrenderer = tessellator.getWorldRenderer();
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worldrenderer.startDrawingQuads();
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worldrenderer.begin( GL11.GL_QUADS, DefaultVertexFormats.ITEM );
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for( int i = 0; i < 50; ++i )
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{
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@@ -186,7 +188,7 @@ public class SpatialSkyRender extends IRenderHandler
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final double d23 = d17 * d12 - d20 * d13;
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final double d24 = d23 * d9 - d21 * d10;
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final double d25 = d21 * d9 + d23 * d10;
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worldrenderer.addVertex( x + d24, y + d22, z + d25 );
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worldrenderer.pos( x + d24, y + d22, z + d25 ).endVertex();
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}
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}
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}
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