Fixed Crafting CPU Render.

Finished Crafting Confirm Screen
Added logic to prevent crafting in cpus with too little storage.
This commit is contained in:
AlgorithmX2
2014-07-10 23:46:51 -05:00
parent f3359f619a
commit 7242dfeb08
14 changed files with 283 additions and 35 deletions
+8 -2
View File
@@ -14,7 +14,7 @@ import net.minecraft.world.World;
import net.minecraftforge.common.util.ForgeDirection;
import appeng.block.AEBaseBlock;
import appeng.client.render.BaseBlockRender;
import appeng.client.render.blocks.RenderBlockCrafting;
import appeng.client.render.blocks.RenderBlockCraftingCPU;
import appeng.client.texture.ExtraBlockTextures;
import appeng.core.features.AEFeature;
import appeng.core.sync.GuiBridge;
@@ -74,6 +74,12 @@ public class BlockCraftingUnit extends AEBaseBlock
return super.getUnlocalizedName( is );
}
@Override
public void setRenderStateByMeta(int itemDamage)
{
getRendererInstance().setTemporaryRenderIcon( getIcon( 0, itemDamage ) );
}
@Override
public IIcon getIcon(int direction, int metadata)
{
@@ -94,7 +100,7 @@ public class BlockCraftingUnit extends AEBaseBlock
@Override
protected Class<? extends BaseBlockRender> getRenderer()
{
return RenderBlockCrafting.class;
return RenderBlockCraftingCPU.class;
}
@Override