Fixed Crafting CPU Render.

Finished Crafting Confirm Screen
Added logic to prevent crafting in cpus with too little storage.
This commit is contained in:
AlgorithmX2
2014-07-10 23:46:51 -05:00
parent f3359f619a
commit 7242dfeb08
14 changed files with 283 additions and 35 deletions
@@ -179,6 +179,7 @@ public class RenderBlockAssembler extends BaseBlockRender implements IBoxProvide
BusRenderer.instance.renderer.blockAccess = renderer.blockAccess;
renderer = BusRenderer.instance.renderer;
BusRenderer.instance.renderer.isFacade = true;
preRenderInWorld( block, world, x, y, z, renderer );
@@ -242,6 +243,7 @@ public class RenderBlockAssembler extends BaseBlockRender implements IBoxProvide
blk.getRendererInstance().setTemporaryRenderIcon( null );
renderer.renderAllFaces = false;
BusRenderer.instance.renderer.isFacade = false;
postRenderInWorld( renderer );