Fixes #2419: Particle Textures are required, or the block damage model will crash. Also fixed an issue with textures not being propagated for UVL quads.

This commit is contained in:
Sebastian Hartte
2016-10-03 21:34:01 +02:00
parent de4acb6098
commit 744ac69fb7
3 changed files with 11 additions and 4 deletions
@@ -52,11 +52,14 @@ public class CableBusBakedModel implements IBakedModel
private final Map<ResourceLocation, IBakedModel> partModels;
CableBusBakedModel( CableBuilder cableBuilder, FacadeBuilder facadeBuilder, Map<ResourceLocation, IBakedModel> partModels )
private final TextureAtlasSprite particleTexture;
CableBusBakedModel( CableBuilder cableBuilder, FacadeBuilder facadeBuilder, Map<ResourceLocation, IBakedModel> partModels, TextureAtlasSprite particleTexture )
{
this.cableBuilder = cableBuilder;
this.facadeBuilder = facadeBuilder;
this.partModels = partModels;
this.particleTexture = particleTexture;
}
@Override
@@ -272,7 +275,7 @@ public class CableBusBakedModel implements IBakedModel
@Override
public TextureAtlasSprite getParticleTexture()
{
return null;
return particleTexture;
}
@Override