Fixes #2419: Particle Textures are required, or the block damage model will crash. Also fixed an issue with textures not being propagated for UVL quads.
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@@ -52,11 +52,14 @@ public class CableBusBakedModel implements IBakedModel
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private final Map<ResourceLocation, IBakedModel> partModels;
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CableBusBakedModel( CableBuilder cableBuilder, FacadeBuilder facadeBuilder, Map<ResourceLocation, IBakedModel> partModels )
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private final TextureAtlasSprite particleTexture;
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CableBusBakedModel( CableBuilder cableBuilder, FacadeBuilder facadeBuilder, Map<ResourceLocation, IBakedModel> partModels, TextureAtlasSprite particleTexture )
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{
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this.cableBuilder = cableBuilder;
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this.facadeBuilder = facadeBuilder;
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this.partModels = partModels;
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this.particleTexture = particleTexture;
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}
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@Override
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@@ -272,7 +275,7 @@ public class CableBusBakedModel implements IBakedModel
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@Override
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public TextureAtlasSprite getParticleTexture()
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{
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return null;
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return particleTexture;
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}
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@Override
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