Fixes #2419: Particle Textures are required, or the block damage model will crash. Also fixed an issue with textures not being propagated for UVL quads.
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@@ -361,6 +361,7 @@ public enum UVLModelLoader implements ICustomModelLoader
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quad.pipe( trans );
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builder.setQuadTint( quad.getTintIndex() );
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builder.setQuadOrientation( quad.getFace() );
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builder.setTexture( quad.getSprite() );
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return builder.build();
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}
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else
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