Fixes #2419: Particle Textures are required, or the block damage model will crash. Also fixed an issue with textures not being propagated for UVL quads.

This commit is contained in:
Sebastian Hartte
2016-10-03 21:34:01 +02:00
parent de4acb6098
commit 744ac69fb7
3 changed files with 11 additions and 4 deletions
@@ -361,6 +361,7 @@ public enum UVLModelLoader implements ICustomModelLoader
quad.pipe( trans );
builder.setQuadTint( quad.getTintIndex() );
builder.setQuadOrientation( quad.getFace() );
builder.setTexture( quad.getSprite() );
return builder.build();
}
else