Moved part textures from parts to part to be consistent with singular naming used in Minecraft (and for the model directory).
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@@ -41,9 +41,9 @@ class QnbFormedBakedModel implements IDynamicBakedModel {
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private static final Material TEXTURE_RING_LIGHT_CORNER = new Material(AtlasTexture.LOCATION_BLOCKS_TEXTURE,
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new ResourceLocation(AppEng.MOD_ID, "block/quantum_ring_light_corner"));
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private static final Material TEXTURE_CABLE_GLASS = new Material(AtlasTexture.LOCATION_BLOCKS_TEXTURE,
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new ResourceLocation(AppEng.MOD_ID, "parts/cable/glass/transparent"));
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new ResourceLocation(AppEng.MOD_ID, "part/cable/glass/transparent"));
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private static final Material TEXTURE_COVERED_CABLE = new Material(AtlasTexture.LOCATION_BLOCKS_TEXTURE,
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new ResourceLocation(AppEng.MOD_ID, "parts/cable/covered/transparent"));
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new ResourceLocation(AppEng.MOD_ID, "part/cable/covered/transparent"));
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private static final float DEFAULT_RENDER_MIN = 2.0f;
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private static final float DEFAULT_RENDER_MAX = 14.0f;
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