Moved part textures from parts to part to be consistent with singular naming used in Minecraft (and for the model directory).

This commit is contained in:
Sebastian Hartte
2020-07-19 14:14:18 +02:00
parent 82586732e3
commit 749ebeb91d
496 changed files with 434 additions and 434 deletions
@@ -41,9 +41,9 @@ class QnbFormedBakedModel implements IDynamicBakedModel {
private static final Material TEXTURE_RING_LIGHT_CORNER = new Material(AtlasTexture.LOCATION_BLOCKS_TEXTURE,
new ResourceLocation(AppEng.MOD_ID, "block/quantum_ring_light_corner"));
private static final Material TEXTURE_CABLE_GLASS = new Material(AtlasTexture.LOCATION_BLOCKS_TEXTURE,
new ResourceLocation(AppEng.MOD_ID, "parts/cable/glass/transparent"));
new ResourceLocation(AppEng.MOD_ID, "part/cable/glass/transparent"));
private static final Material TEXTURE_COVERED_CABLE = new Material(AtlasTexture.LOCATION_BLOCKS_TEXTURE,
new ResourceLocation(AppEng.MOD_ID, "parts/cable/covered/transparent"));
new ResourceLocation(AppEng.MOD_ID, "part/cable/covered/transparent"));
private static final float DEFAULT_RENDER_MIN = 2.0f;
private static final float DEFAULT_RENDER_MAX = 14.0f;