Sided Inventories now properly observe their own rotation.
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+15
-2
@@ -1,10 +1,13 @@
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package appeng.tile;
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import net.minecraft.block.Block;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.inventory.IInventory;
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import net.minecraft.inventory.ISidedInventory;
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import net.minecraft.item.ItemStack;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraftforge.common.util.ForgeDirection;
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import appeng.block.AEBaseBlock;
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import appeng.tile.events.AETileEventHandler;
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import appeng.tile.events.TileEventType;
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import appeng.tile.inventory.IAEAppEngInventory;
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@@ -135,7 +138,17 @@ public abstract class AEBaseInvTile extends AEBaseTile implements ISidedInventor
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@Override
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public abstract void onChangeInventory(IInventory inv, int slot, InvOperation mc, ItemStack removed, ItemStack added);
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@Override
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public abstract int[] getAccessibleSlotsFromSide(int side);
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public abstract int[] getAccessibleSlotsBySide(ForgeDirection whichSide);
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@Override
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final public int[] getAccessibleSlotsFromSide(int side)
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{
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Block blk = worldObj.getBlock( xCoord, yCoord, zCoord );
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if ( blk instanceof AEBaseBlock )
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{
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ForgeDirection mySide = ForgeDirection.getOrientation( side );
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return getAccessibleSlotsBySide( ((AEBaseBlock) blk).mapRotation( this, mySide ) );
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}
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return getAccessibleSlotsBySide( ForgeDirection.getOrientation( side ) );
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}
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}
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