Added crafting monitor item TESR (refactored out item rendering of that kind into a shared class).
Fixes server startup issues due to sidedness.
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package appeng.client.render.crafting;
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import org.lwjgl.opengl.GL11;
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import net.minecraft.client.renderer.GlStateManager;
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import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
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import net.minecraft.util.EnumFacing;
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import net.minecraftforge.fml.relauncher.Side;
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import net.minecraftforge.fml.relauncher.SideOnly;
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import appeng.api.storage.data.IAEItemStack;
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import appeng.client.render.TesrRenderHelper;
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import appeng.tile.crafting.TileCraftingMonitorTile;
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/**
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* Renders the item currently being crafted
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*/
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@SideOnly( Side.CLIENT )
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public class CraftingMonitorTESR extends TileEntitySpecialRenderer<TileCraftingMonitorTile>
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{
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@Override
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public void renderTileEntityAt( TileCraftingMonitorTile te, double x, double y, double z, float partialTicks, int destroyStage )
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{
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if( te == null )
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{
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return;
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}
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EnumFacing facing = te.getForward();
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IAEItemStack jobProgress = te.getJobProgress();
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if( jobProgress != null )
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{
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GlStateManager.pushMatrix();
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GL11.glTranslated( x + 0.5, y + 0.5, z + 0.5 );
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TesrRenderHelper.moveToFace( facing );
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TesrRenderHelper.rotateToFace( facing, (byte) 0 );
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TesrRenderHelper.renderItem2dWithAmount( jobProgress, 0.7f, 0.1f );
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GlStateManager.popMatrix();
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}
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}
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}
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