Improved readability of variables
Hopefully improved semantics of variables Fixed typos Added hyphenations
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@@ -127,19 +127,19 @@ public class BlockTinyTNT extends AEBaseBlock implements ICustomCollision
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{
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if ( !w.isRemote )
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{
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EntityTinyTNTPrimed entitytntprimed = new EntityTinyTNTPrimed( w, x + 0.5F, y + 0.5F, z + 0.5F, exp.getExplosivePlacedBy() );
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entitytntprimed.fuse = w.rand.nextInt( entitytntprimed.fuse / 4 ) + entitytntprimed.fuse / 8;
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w.spawnEntityInWorld( entitytntprimed );
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EntityTinyTNTPrimed primedTinyTNTEntity = new EntityTinyTNTPrimed( w, x + 0.5F, y + 0.5F, z + 0.5F, exp.getExplosivePlacedBy() );
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primedTinyTNTEntity.fuse = w.rand.nextInt( primedTinyTNTEntity.fuse / 4 ) + primedTinyTNTEntity.fuse / 8;
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w.spawnEntityInWorld( primedTinyTNTEntity );
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}
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}
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public void startFuse(World w, int x, int y, int z, EntityLivingBase ignitor)
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public void startFuse(World w, int x, int y, int z, EntityLivingBase igniter)
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{
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if ( !w.isRemote )
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{
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EntityTinyTNTPrimed entitytntprimed = new EntityTinyTNTPrimed( w, x + 0.5F, y + 0.5F, z + 0.5F, ignitor );
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w.spawnEntityInWorld( entitytntprimed );
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w.playSoundAtEntity( entitytntprimed, "game.tnt.primed", 1.0F, 1.0F );
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EntityTinyTNTPrimed primedTinyTNTEntity = new EntityTinyTNTPrimed( w, x + 0.5F, y + 0.5F, z + 0.5F, igniter );
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w.spawnEntityInWorld( primedTinyTNTEntity );
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w.playSoundAtEntity( primedTinyTNTEntity, "game.tnt.primed", 1.0F, 1.0F );
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}
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}
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