Improved readability of variables

Hopefully improved semantics of variables

Fixed typos

Added hyphenations
This commit is contained in:
thatsIch
2014-09-28 11:47:17 +02:00
parent 6b60a0996b
commit 76b147fd5b
220 changed files with 1643 additions and 1662 deletions
@@ -213,11 +213,11 @@ public class GuiNetworkStatus extends AEBaseGui implements ISortSource
}
// @Override - NEI
public List<String> handleItemTooltip(ItemStack stack, int mousex, int mousey, List<String> currenttip)
public List<String> handleItemTooltip(ItemStack stack, int mouseX, int mouseY, List<String> currentToolTip)
{
if ( stack != null )
{
Slot s = getSlot( mousex, mousey );
Slot s = getSlot( mouseX, mouseY );
if ( s instanceof SlotME )
{
IAEItemStack myStack = null;
@@ -233,13 +233,13 @@ public class GuiNetworkStatus extends AEBaseGui implements ISortSource
if ( myStack != null )
{
while (currenttip.size() > 1)
currenttip.remove( 1 );
while (currentToolTip.size() > 1)
currentToolTip.remove( 1 );
}
}
}
return currenttip;
return currentToolTip;
}
// Vanilla version...
@@ -261,15 +261,15 @@ public class GuiNetworkStatus extends AEBaseGui implements ISortSource
if ( myStack != null )
{
List currenttip = stack.getTooltip( this.mc.thePlayer, this.mc.gameSettings.advancedItemTooltips );
List currentToolTip = stack.getTooltip( this.mc.thePlayer, this.mc.gameSettings.advancedItemTooltips );
while (currenttip.size() > 1)
currenttip.remove( 1 );
while (currentToolTip.size() > 1)
currentToolTip.remove( 1 );
currenttip.add( GuiText.Installed.getLocal() + ": " + (myStack.getStackSize()) );
currenttip.add( GuiText.EnergyDrain.getLocal() + ": " + Platform.formatPowerLong( myStack.getCountRequestable(), true ) );
currentToolTip.add( GuiText.Installed.getLocal() + ": " + (myStack.getStackSize()) );
currentToolTip.add( GuiText.EnergyDrain.getLocal() + ": " + Platform.formatPowerLong( myStack.getCountRequestable(), true ) );
drawTooltip( x, y, 0, join( currenttip, "\n" ) );
drawTooltip( x, y, 0, join( currentToolTip, "\n" ) );
}
}
// super.drawItemStackTooltip( stack, x, y );