Improved readability of variables

Hopefully improved semantics of variables

Fixed typos

Added hyphenations
This commit is contained in:
thatsIch
2014-09-28 11:47:17 +02:00
parent 6b60a0996b
commit 76b147fd5b
220 changed files with 1643 additions and 1662 deletions
@@ -39,13 +39,13 @@ public class RenderBlockSkyChest extends BaseBlockRender
Minecraft.getMinecraft().getTextureManager().bindTexture( loc );
float lidangle = 0.0f;
float lidAngle = 0.0f;
GL11.glScalef( 1.0F, -1F, -1F );
GL11.glTranslatef( -0.0F, -1.0F, -1.0F );
model.chestLid.offsetY = -(0.9f / 16.0f);
model.chestLid.rotateAngleX = -((lidangle * 3.141593F) / 2.0F);
model.chestLid.rotateAngleX = -((lidAngle * 3.141593F) / 2.0F);
model.renderAll();
GL11.glDisable( 32826 /* GL_RESCALE_NORMAL_EXT */);
@@ -100,12 +100,12 @@ public class RenderBlockSkyChest extends BaseBlockRender
if ( skyChest.lidAngle < 0.0f )
skyChest.lidAngle = 0.0f;
float lidangle = skyChest.lidAngle;
lidangle = 1.0F - lidangle;
lidangle = 1.0F - lidangle * lidangle * lidangle;
float lidAngle = skyChest.lidAngle;
lidAngle = 1.0F - lidAngle;
lidAngle = 1.0F - lidAngle * lidAngle * lidAngle;
model.chestLid.offsetY = -(1.01f / 16.0f);
model.chestLid.rotateAngleX = -((lidangle * 3.141593F) / 2.0F);
model.chestLid.rotateAngleX = -((lidAngle * 3.141593F) / 2.0F);
model.renderAll();
GL11.glDisable( 32826 /* GL_RESCALE_NORMAL_EXT */);