Improved readability of variables

Hopefully improved semantics of variables

Fixed typos

Added hyphenations
This commit is contained in:
thatsIch
2014-09-28 11:47:17 +02:00
parent 6b60a0996b
commit 76b147fd5b
220 changed files with 1643 additions and 1662 deletions
@@ -30,9 +30,9 @@ public class RenderBlockWireless extends BaseBlockRender
public void renderInventory(AEBaseBlock blk, ItemStack is, RenderBlocks renderer, ItemRenderType type, Object[] obj)
{
this.blk = blk;
cenx = 0;
ceny = 0;
cenz = 0;
centerX = 0;
centerY = 0;
centerZ = 0;
hasChan = false;
hasPower = false;
BlockRenderInfo ri = blk.getRendererInstance();
@@ -83,9 +83,9 @@ public class RenderBlockWireless extends BaseBlockRender
}
}
int cenx = 0;
int ceny = 0;
int cenz = 0;
int centerX = 0;
int centerY = 0;
int centerZ = 0;
AEBaseBlock blk;
boolean hasChan = false;
boolean hasPower = false;
@@ -118,9 +118,9 @@ public class RenderBlockWireless extends BaseBlockRender
renderBlockBounds( renderer, 5, 5, 1, 11, 11, 2, fdx, fdy, fdz );
super.renderInWorld( blk, world, x, y, z, renderer );
cenx = x;
ceny = y;
cenz = z;
centerX = x;
centerY = y;
centerZ = z;
ri.setTemporaryRenderIcon( null );
renderTorchAtAngle( renderer, fdx, fdy, fdz );
@@ -235,14 +235,14 @@ public class RenderBlockWireless extends BaseBlockRender
Tessellator.instance.setColorOpaque_I( 0xffffff );
renderBlockBounds( renderer, 0, 7, 1, 16, 9, 16, x, y, z );
renderFace( cenx, ceny, cenz, blk, sides, renderer, y );
renderFace( cenx, ceny, cenz, blk, sides, renderer, y.getOpposite() );
renderFace( centerX, centerY, centerZ, blk, sides, renderer, y );
renderFace( centerX, centerY, centerZ, blk, sides, renderer, y.getOpposite() );
renderBlockBounds( renderer, 7, 0, 1, 9, 16, 16, x, y, z );
renderFace( cenx, ceny, cenz, blk, sides, renderer, x );
renderFace( cenx, ceny, cenz, blk, sides, renderer, x.getOpposite() );
renderFace( centerX, centerY, centerZ, blk, sides, renderer, x );
renderFace( centerX, centerY, centerZ, blk, sides, renderer, x.getOpposite() );
renderBlockBounds( renderer, 7, 7, 1, 9, 9, 10.6, x, y, z );
renderFace( cenx, ceny, cenz, blk, r, renderer, z );
renderFace( centerX, centerY, centerZ, blk, r, renderer, z );
}
}