Improved readability of variables

Hopefully improved semantics of variables

Fixed typos

Added hyphenations
This commit is contained in:
thatsIch
2014-09-28 11:47:17 +02:00
parent 6b60a0996b
commit 76b147fd5b
220 changed files with 1643 additions and 1662 deletions
@@ -68,26 +68,26 @@ public class RenderMEChest extends BaseBlockRender
Tessellator.instance.setBrightness( b );
Tessellator.instance.setColorOpaque_I( 0xffffff );
FlippableIcon fico = new FlippableIcon( new OffsetIcon( ExtraBlockTextures.MEStorageCellTextures.getIcon(), offsetU, offsetV ) );
FlippableIcon flippableIcon = new FlippableIcon( new OffsetIcon( ExtraBlockTextures.MEStorageCellTextures.getIcon(), offsetU, offsetV ) );
if ( forward == ForgeDirection.EAST && (up == ForgeDirection.NORTH || up == ForgeDirection.SOUTH) )
fico.setFlip( true, false );
flippableIcon.setFlip( true, false );
else if ( forward == ForgeDirection.NORTH && up == ForgeDirection.EAST )
fico.setFlip( false, true );
flippableIcon.setFlip( false, true );
else if ( forward == ForgeDirection.NORTH && up == ForgeDirection.WEST )
fico.setFlip( true, false );
flippableIcon.setFlip( true, false );
else if ( forward == ForgeDirection.DOWN && up == ForgeDirection.EAST )
fico.setFlip( false, true );
flippableIcon.setFlip( false, true );
else if ( forward == ForgeDirection.DOWN )
fico.setFlip( true, false );
flippableIcon.setFlip( true, false );
/*
* 1.7.2
*
* else if ( forward == ForgeDirection.EAST && up == ForgeDirection.UP ) fico.setFlip( true, false ); else if (
* forward == ForgeDirection.NORTH && up == ForgeDirection.UP ) fico.setFlip( true, false );
* else if ( forward == ForgeDirection.EAST && up == ForgeDirection.UP ) flippableIcon.setFlip( true, false ); else if (
* forward == ForgeDirection.NORTH && up == ForgeDirection.UP ) flippableIcon.setFlip( true, false );
*/
renderFace( x, y, z, imb, fico, renderer, forward );
renderFace( x, y, z, imb, flippableIcon, renderer, forward );
if ( stat != 0 )
{