Improved readability of variables

Hopefully improved semantics of variables

Fixed typos

Added hyphenations
This commit is contained in:
thatsIch
2014-09-28 11:47:17 +02:00
parent 6b60a0996b
commit 76b147fd5b
220 changed files with 1643 additions and 1662 deletions
@@ -32,9 +32,9 @@ public class RenderQuartzTorch extends BaseBlockRender
float Point13 = 10.0f / 16.0f;
float Point12 = 9.0f / 16.0f;
float Onepx = 1.0f / 16.0f;
float rbottom = 5.0f / 16.0f;
float rtop = 10.0f / 16.0f;
float singlePixel = 1.0f / 16.0f;
float renderBottom = 5.0f / 16.0f;
float renderTop = 10.0f / 16.0f;
float bottom = 7.0f / 16.0f;
float top = 8.0f / 16.0f;
@@ -43,13 +43,13 @@ public class RenderQuartzTorch extends BaseBlockRender
float yOff = 0.0f;
float zOff = 0.0f;
renderer.setRenderBounds( Point3 + xOff, rbottom + yOff, Point3 + zOff, Point12 + xOff, rtop + yOff, Point12 + zOff );
renderer.setRenderBounds( Point3 + xOff, renderBottom + yOff, Point3 + zOff, Point12 + xOff, renderTop + yOff, Point12 + zOff );
renderInvBlock( EnumSet.allOf( ForgeDirection.class ), blk, is, tess, 0xffffff, renderer );
renderer.setRenderBounds( Point3 + xOff, rtop + yOff, Point3 + zOff, Point3 + Onepx + xOff, rtop + Onepx + yOff, Point3 + Onepx + zOff );
renderer.setRenderBounds( Point3 + xOff, renderTop + yOff, Point3 + zOff, Point3 + singlePixel + xOff, renderTop + singlePixel + yOff, Point3 + singlePixel + zOff );
renderInvBlock( EnumSet.allOf( ForgeDirection.class ), blk, is, tess, 0xffffff, renderer );
renderer.setRenderBounds( Point12 - Onepx + xOff, rbottom - Onepx + yOff, Point12 - Onepx + zOff, Point12 + xOff, rbottom + yOff, Point12 + zOff );
renderer.setRenderBounds( Point12 - singlePixel + xOff, renderBottom - singlePixel + yOff, Point12 - singlePixel + zOff, Point12 + xOff, renderBottom + yOff, Point12 + zOff );
renderInvBlock( EnumSet.allOf( ForgeDirection.class ), blk, is, tess, 0xffffff, renderer );
@@ -86,9 +86,9 @@ public class RenderQuartzTorch extends BaseBlockRender
float Point13 = 10.0f / 16.0f;
float Point12 = 9.0f / 16.0f;
float Onepx = 1.0f / 16.0f;
float rbottom = 5.0f / 16.0f;
float rtop = 10.0f / 16.0f;
float singlePixel = 1.0f / 16.0f;
float renderBottom = 5.0f / 16.0f;
float renderTop = 10.0f / 16.0f;
float bottom = 7.0f / 16.0f;
float top = 8.0f / 16.0f;
@@ -106,24 +106,24 @@ public class RenderQuartzTorch extends BaseBlockRender
zOff = forward.offsetZ * -(4.0f / 16.0f);
}
renderer.setRenderBounds( Point3 + xOff, rbottom + yOff, Point3 + zOff, Point12 + xOff, rtop + yOff, Point12 + zOff );
renderer.setRenderBounds( Point3 + xOff, renderBottom + yOff, Point3 + zOff, Point12 + xOff, renderTop + yOff, Point12 + zOff );
super.renderInWorld( block, world, x, y, z, renderer );
int r = (x + y + z) % 2;
if ( r == 0 )
{
renderer.setRenderBounds( Point3 + xOff, rtop + yOff, Point3 + zOff, Point3 + Onepx + xOff, rtop + Onepx + yOff, Point3 + Onepx + zOff );
renderer.setRenderBounds( Point3 + xOff, renderTop + yOff, Point3 + zOff, Point3 + singlePixel + xOff, renderTop + singlePixel + yOff, Point3 + singlePixel + zOff );
super.renderInWorld( block, world, x, y, z, renderer );
renderer.setRenderBounds( Point12 - Onepx + xOff, rbottom - Onepx + yOff, Point12 - Onepx + zOff, Point12 + xOff, rbottom + yOff, Point12 + zOff );
renderer.setRenderBounds( Point12 - singlePixel + xOff, renderBottom - singlePixel + yOff, Point12 - singlePixel + zOff, Point12 + xOff, renderBottom + yOff, Point12 + zOff );
super.renderInWorld( block, world, x, y, z, renderer );
}
else
{
renderer.setRenderBounds( Point3 + xOff, rbottom - Onepx + yOff, Point3 + zOff, Point3 + Onepx + xOff, rbottom + yOff, Point3 + Onepx + zOff );
renderer.setRenderBounds( Point3 + xOff, renderBottom - singlePixel + yOff, Point3 + zOff, Point3 + singlePixel + xOff, renderBottom + yOff, Point3 + singlePixel + zOff );
super.renderInWorld( block, world, x, y, z, renderer );
renderer.setRenderBounds( Point12 - Onepx + xOff, rtop + yOff, Point12 - Onepx + zOff, Point12 + xOff, rtop + Onepx + yOff, Point12 + zOff );
renderer.setRenderBounds( Point12 - singlePixel + xOff, renderTop + yOff, Point12 - singlePixel + zOff, Point12 + xOff, renderTop + singlePixel + yOff, Point12 + zOff );
super.renderInWorld( block, world, x, y, z, renderer );
}