Improved readability of variables

Hopefully improved semantics of variables

Fixed typos

Added hyphenations
This commit is contained in:
thatsIch
2014-09-28 11:47:17 +02:00
parent 6b60a0996b
commit 76b147fd5b
220 changed files with 1643 additions and 1662 deletions
@@ -68,29 +68,29 @@ public class CraftingFx extends EntityBreakingFX
float f9 = this.particleTextureIndex.getMaxV();
float scale = 0.1F * this.particleScale;
float offx = (float) (this.prevPosX + (this.posX - this.prevPosX) * (double) partialTick);
float offy = (float) (this.prevPosY + (this.posY - this.prevPosY) * (double) partialTick);
float offz = (float) (this.prevPosZ + (this.posZ - this.prevPosZ) * (double) partialTick);
float offX = (float) (this.prevPosX + (this.posX - this.prevPosX) * (double) partialTick);
float offY = (float) (this.prevPosY + (this.posY - this.prevPosY) * (double) partialTick);
float offZ = (float) (this.prevPosZ + (this.posZ - this.prevPosZ) * (double) partialTick);
float f14 = 1.0F;
int blkX = MathHelper.floor_double( offx );
int blkY = MathHelper.floor_double( offy );
int blkZ = MathHelper.floor_double( offz );
int blkX = MathHelper.floor_double( offX );
int blkY = MathHelper.floor_double( offY );
int blkZ = MathHelper.floor_double( offZ );
if ( blkX == startBlkX && blkY == startBlkY && blkZ == startBlkZ )
{
offx -= interpPosX;
offy -= interpPosY;
offz -= interpPosZ;
offX -= interpPosX;
offY -= interpPosY;
offZ -= interpPosZ;
// AELog.info( "" + partialTick );
par1Tessellator.setColorRGBA_F( this.particleRed * f14, this.particleGreen * f14, this.particleBlue * f14, this.particleAlpha );
par1Tessellator.addVertexWithUV( (double) (offx - x * scale - rx * scale), (double) (offy - y * scale), (double) (offz - z * scale - rz * scale),
par1Tessellator.addVertexWithUV( (double) (offX - x * scale - rx * scale), (double) (offY - y * scale), (double) (offZ - z * scale - rz * scale),
(double) f7, (double) f9 );
par1Tessellator.addVertexWithUV( (double) (offx - x * scale + rx * scale), (double) (offy + y * scale), (double) (offz - z * scale + rz * scale),
par1Tessellator.addVertexWithUV( (double) (offX - x * scale + rx * scale), (double) (offY + y * scale), (double) (offZ - z * scale + rz * scale),
(double) f7, (double) f8 );
par1Tessellator.addVertexWithUV( (double) (offx + x * scale + rx * scale), (double) (offy + y * scale), (double) (offz + z * scale + rz * scale),
par1Tessellator.addVertexWithUV( (double) (offX + x * scale + rx * scale), (double) (offY + y * scale), (double) (offZ + z * scale + rz * scale),
(double) f6, (double) f8 );
par1Tessellator.addVertexWithUV( (double) (offx + x * scale - rx * scale), (double) (offy - y * scale), (double) (offz + z * scale - rz * scale),
par1Tessellator.addVertexWithUV( (double) (offX + x * scale - rx * scale), (double) (offY - y * scale), (double) (offZ + z * scale - rz * scale),
(double) f6, (double) f9 );
}
}