Improved readability of variables

Hopefully improved semantics of variables

Fixed typos

Added hyphenations
This commit is contained in:
thatsIch
2014-09-28 11:47:17 +02:00
parent 6b60a0996b
commit 76b147fd5b
220 changed files with 1643 additions and 1662 deletions
@@ -10,23 +10,23 @@ import appeng.tile.grindstone.TileGrinder;
public class ContainerGrinder extends AEBaseContainer
{
TileGrinder myte;
TileGrinder grinder;
public ContainerGrinder(InventoryPlayer ip, TileGrinder te) {
super( ip, te, null );
myte = te;
public ContainerGrinder(InventoryPlayer ip, TileGrinder grinder) {
super( ip, grinder, null );
this.grinder = grinder;
addSlotToContainer( new SlotRestrictedInput( SlotRestrictedInput.PlacableItemType.ORE, te, 0, 12, 17, invPlayer ) );
addSlotToContainer( new SlotRestrictedInput( SlotRestrictedInput.PlacableItemType.ORE, te, 1, 12 + 18, 17, invPlayer ) );
addSlotToContainer( new SlotRestrictedInput( SlotRestrictedInput.PlacableItemType.ORE, te, 2, 12 + 36, 17, invPlayer ) );
addSlotToContainer( new SlotRestrictedInput( SlotRestrictedInput.PlacableItemType.ORE, grinder, 0, 12, 17, invPlayer ) );
addSlotToContainer( new SlotRestrictedInput( SlotRestrictedInput.PlacableItemType.ORE, grinder, 1, 12 + 18, 17, invPlayer ) );
addSlotToContainer( new SlotRestrictedInput( SlotRestrictedInput.PlacableItemType.ORE, grinder, 2, 12 + 36, 17, invPlayer ) );
addSlotToContainer( new SlotInaccessible( te, 6, 80, 40 ) );
addSlotToContainer( new SlotInaccessible( grinder, 6, 80, 40 ) );
addSlotToContainer( new SlotOutput( te, 3, 112, 63, 2 * 16 + 15 ) );
addSlotToContainer( new SlotOutput( te, 4, 112 + 18, 63, 2 * 16 + 15 ) );
addSlotToContainer( new SlotOutput( te, 5, 112 + 36, 63, 2 * 16 + 15 ) );
addSlotToContainer( new SlotOutput( grinder, 3, 112, 63, 2 * 16 + 15 ) );
addSlotToContainer( new SlotOutput( grinder, 4, 112 + 18, 63, 2 * 16 + 15 ) );
addSlotToContainer( new SlotOutput( grinder, 5, 112 + 36, 63, 2 * 16 + 15 ) );
bindPlayerInventory( ip, 0, 176 - /* height of playerinventory */82 );
bindPlayerInventory( ip, 0, 176 - /* height of player inventory */82 );
}
}