Improved readability of variables
Hopefully improved semantics of variables Fixed typos Added hyphenations
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@@ -10,15 +10,15 @@ import appeng.util.Platform;
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public class ContainerVibrationChamber extends AEBaseContainer
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{
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TileVibrationChamber myte;
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TileVibrationChamber vibrationChamber;
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public ContainerVibrationChamber(InventoryPlayer ip, TileVibrationChamber te) {
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super( ip, te, null );
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myte = te;
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public ContainerVibrationChamber(InventoryPlayer ip, TileVibrationChamber vibrationChamber) {
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super( ip, vibrationChamber, null );
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this.vibrationChamber = vibrationChamber;
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addSlotToContainer( new SlotRestrictedInput( SlotRestrictedInput.PlacableItemType.FUEL, te, 0, 80, 37, invPlayer ) );
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addSlotToContainer( new SlotRestrictedInput( SlotRestrictedInput.PlacableItemType.FUEL, vibrationChamber, 0, 80, 37, invPlayer ) );
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bindPlayerInventory( ip, 0, 166 - /* height of playerinventory */82 );
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bindPlayerInventory( ip, 0, 166 - /* height of player inventory */82 );
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}
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public int aePerTick = 5;
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@@ -34,8 +34,8 @@ public class ContainerVibrationChamber extends AEBaseContainer
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{
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if ( Platform.isServer() )
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{
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this.burnProgress = (int) (this.myte.maxBurnTime <= 0 ? 0 : 12 * this.myte.burnTime / this.myte.maxBurnTime);
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this.burnSpeed = this.myte.burnSpeed;
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this.burnProgress = (int) (this.vibrationChamber.maxBurnTime <= 0 ? 0 : 12 * this.vibrationChamber.burnTime / this.vibrationChamber.maxBurnTime);
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this.burnSpeed = this.vibrationChamber.burnSpeed;
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}
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super.detectAndSendChanges();
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