Improved readability of variables

Hopefully improved semantics of variables

Fixed typos

Added hyphenations
This commit is contained in:
thatsIch
2014-09-28 11:47:17 +02:00
parent 6b60a0996b
commit 76b147fd5b
220 changed files with 1643 additions and 1662 deletions
@@ -24,12 +24,12 @@ public class NEICraftingHandler implements IOverlayHandler
public NEICraftingHandler(int x, int y)
{
offsetx = x;
offsety = y;
offsetX = x;
offsetY = y;
}
int offsetx;
int offsety;
int offsetX;
int offsetY;
@Override
public void overlayRecipe(GuiContainer gui, IRecipeHandler recipe, int recipeIndex, boolean shift)
@@ -57,10 +57,10 @@ public class NEICraftingHandler implements IOverlayHandler
{
for (int i = 0; i < ingredients.size(); i++)// identify slots
{
PositionedStack pstack = ingredients.get( i );
int col = (pstack.relx - 25) / 18;
int row = (pstack.rely - 6) / 18;
if ( pstack.items != null && pstack.items.length > 0 )
PositionedStack positionedStack = ingredients.get( i );
int col = (positionedStack.relx - 25) / 18;
int row = (positionedStack.rely - 6) / 18;
if ( positionedStack.items != null && positionedStack.items.length > 0 )
{
for (Slot slot : (List<Slot>) gui.inventorySlots.inventorySlots)
{
@@ -69,26 +69,26 @@ public class NEICraftingHandler implements IOverlayHandler
Slot ctSlot = (Slot) slot;
if ( ctSlot.getSlotIndex() == col + row * 3 )
{
NBTTagList ilist = new NBTTagList();
NBTTagList tags = new NBTTagList();
List<ItemStack> list = new LinkedList();
// prefer pure crystals.
for (int x = 0; x < pstack.items.length; x++)
for (int x = 0; x < positionedStack.items.length; x++)
{
if ( Platform.isRecipePrioritized( pstack.items[x] ) )
list.add( 0, pstack.items[x] );
if ( Platform.isRecipePrioritized( positionedStack.items[x] ) )
list.add( 0, positionedStack.items[x] );
else
list.add( pstack.items[x] );
list.add( positionedStack.items[x] );
}
for (ItemStack is : list)
{
NBTTagCompound inbt = new NBTTagCompound();
is.writeToNBT( inbt );
ilist.appendTag( inbt );
NBTTagCompound tag = new NBTTagCompound();
is.writeToNBT( tag );
tags.appendTag( tag );
}
recipe.setTag( "#" + ctSlot.getSlotIndex(), ilist );
recipe.setTag( "#" + ctSlot.getSlotIndex(), tags );
break;
}
}