Improved readability of variables

Hopefully improved semantics of variables

Fixed typos

Added hyphenations
This commit is contained in:
thatsIch
2014-09-28 11:47:17 +02:00
parent 6b60a0996b
commit 76b147fd5b
220 changed files with 1643 additions and 1662 deletions
@@ -18,7 +18,7 @@ public class DisassembleRecipe implements IRecipe
private Materials mats = AEApi.instance().materials();
private Items items = AEApi.instance().items();
private Blocks blks = AEApi.instance().blocks();
private Blocks blocks = AEApi.instance().blocks();
private ItemStack getOutput(InventoryCrafting inv, boolean createFacade)
{
@@ -59,16 +59,16 @@ public class DisassembleRecipe implements IRecipe
if ( items.itemEncodedPattern.sameAsStack( is ) )
hasCell = mats.materialBlankPattern.stack( 1 );
if ( blks.blockCraftingStorage1k.sameAsStack( is ) )
if ( blocks.blockCraftingStorage1k.sameAsStack( is ) )
hasCell = mats.materialCell1kPart.stack( 1 );
if ( blks.blockCraftingStorage4k.sameAsStack( is ) )
if ( blocks.blockCraftingStorage4k.sameAsStack( is ) )
hasCell = mats.materialCell4kPart.stack( 1 );
if ( blks.blockCraftingStorage16k.sameAsStack( is ) )
if ( blocks.blockCraftingStorage16k.sameAsStack( is ) )
hasCell = mats.materialCell16kPart.stack( 1 );
if ( blks.blockCraftingStorage64k.sameAsStack( is ) )
if ( blocks.blockCraftingStorage64k.sameAsStack( is ) )
hasCell = mats.materialCell64kPart.stack( 1 );
if ( hasCell == null )