Improved readability of variables
Hopefully improved semantics of variables Fixed typos Added hyphenations
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@@ -1,5 +1,6 @@
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package appeng.tile.misc;
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import appeng.helpers.Splotch;
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import io.netty.buffer.ByteBuf;
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import io.netty.buffer.Unpooled;
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@@ -16,7 +17,6 @@ import net.minecraft.util.Vec3;
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import net.minecraft.world.EnumSkyBlock;
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import net.minecraftforge.common.util.ForgeDirection;
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import appeng.api.util.AEColor;
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import appeng.helpers.Splot;
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import appeng.items.misc.ItemPaintBall;
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import appeng.tile.AEBaseTile;
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import appeng.tile.TileEvent;
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@@ -30,7 +30,7 @@ public class TilePaint extends AEBaseTile
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static final int LIGHT_PER_DOT = 12;
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int isLit = 0;
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ArrayList<Splot> dots = null;
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ArrayList<Splotch> dots = null;
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void writeBuffer(ByteBuf out)
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{
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@@ -42,7 +42,7 @@ public class TilePaint extends AEBaseTile
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out.writeByte( dots.size() );
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for (Splot s : dots)
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for (Splotch s : dots)
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s.writeToStream( out );
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}
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@@ -59,10 +59,10 @@ public class TilePaint extends AEBaseTile
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dots = new ArrayList( howMany );
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for (int x = 0; x < howMany; x++)
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dots.add( new Splot( in ) );
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dots.add( new Splotch( in ) );
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isLit = 0;
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for (Splot s : dots)
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for (Splotch s : dots)
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{
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if ( s.lumen )
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{
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@@ -119,7 +119,7 @@ public class TilePaint extends AEBaseTile
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private void updateData()
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{
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isLit = 0;
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for (Splot s : dots)
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for (Splotch s : dots)
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{
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if ( s.lumen )
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{
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@@ -154,10 +154,10 @@ public class TilePaint extends AEBaseTile
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private void removeSide(ForgeDirection side)
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{
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Iterator<Splot> i = dots.iterator();
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Iterator<Splotch> i = dots.iterator();
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while (i.hasNext())
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{
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Splot s = i.next();
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Splotch s = i.next();
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if ( s.side == side )
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i.remove();
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}
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@@ -187,7 +187,7 @@ public class TilePaint extends AEBaseTile
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if ( dots.size() > 20 )
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dots.remove( 0 );
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dots.add( new Splot( col, lit, side, hitVec ) );
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dots.add( new Splotch( col, lit, side, hitVec ) );
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if ( lit )
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isLit += LIGHT_PER_DOT;
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@@ -206,7 +206,7 @@ public class TilePaint extends AEBaseTile
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worldObj.updateLightByType( EnumSkyBlock.Block, xCoord, yCoord, zCoord );
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}
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public Collection<Splot> getDots()
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public Collection<Splotch> getDots()
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{
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if ( dots == null )
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return ImmutableList.of();
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