Improved readability of variables

Hopefully improved semantics of variables

Fixed typos

Added hyphenations
This commit is contained in:
thatsIch
2014-09-28 11:47:17 +02:00
parent 6b60a0996b
commit 76b147fd5b
220 changed files with 1643 additions and 1662 deletions
+30 -30
View File
@@ -1208,13 +1208,13 @@ public class Platform
return a.isItemEqual( b );
}
public static LookDirection getPlayerRay(EntityPlayer player, float eyeoffset)
public static LookDirection getPlayerRay(EntityPlayer player, float eyeOffset)
{
float f = 1.0F;
float f1 = player.prevRotationPitch + (player.rotationPitch - player.prevRotationPitch) * f;
float f2 = player.prevRotationYaw + (player.rotationYaw - player.prevRotationYaw) * f;
double d0 = player.prevPosX + (player.posX - player.prevPosX) * (double) f;
double d1 = eyeoffset;
double d1 = eyeOffset;
double d2 = player.prevPosZ + (player.posZ - player.prevPosZ) * (double) f;
Vec3 vec3 = Vec3.createVectorHelper( d0, d1, d2 );
@@ -1279,12 +1279,12 @@ public class Platform
continue;
f1 = 0.3F;
AxisAlignedBB axisalignedbb1 = entity1.boundingBox.expand( (double) f1, (double) f1, (double) f1 );
MovingObjectPosition movingobjectposition1 = axisalignedbb1.calculateIntercept( vec3, vec31 );
AxisAlignedBB boundingBox = entity1.boundingBox.expand( (double) f1, (double) f1, (double) f1 );
MovingObjectPosition movingObjectPosition = boundingBox.calculateIntercept( vec3, vec31 );
if ( movingobjectposition1 != null )
if ( movingObjectPosition != null )
{
double nd = vec3.squareDistanceTo( movingobjectposition1.hitVec );
double nd = vec3.squareDistanceTo( movingObjectPosition.hitVec );
if ( nd < closest )
{
@@ -1298,15 +1298,15 @@ public class Platform
}
MovingObjectPosition pos = null;
Vec3 Srec = null;
Vec3 vec = null;
if ( hitBlocks )
{
Srec = Vec3.createVectorHelper( d0, d1, d2 );
vec = Vec3.createVectorHelper( d0, d1, d2 );
pos = w.rayTraceBlocks( vec3, vec31, true );
}
if ( entity != null && pos != null && pos.hitVec.squareDistanceTo( Srec ) > closest )
if ( entity != null && pos != null && pos.hitVec.squareDistanceTo( vec ) > closest )
{
pos = new MovingObjectPosition( entity );
}
@@ -1443,7 +1443,7 @@ public class Platform
gs.postAlterationOfStoredItems( StorageChannel.ITEMS, itemChanges, src );
}
static public <T extends IAEStack<T>> void postListChanges(IItemList<T> before, IItemList<T> after, IMEMonitorHandlerReceiver<T> meMonitorPassthu,
static public <T extends IAEStack<T>> void postListChanges(IItemList<T> before, IItemList<T> after, IMEMonitorHandlerReceiver<T> meMonitorPassthrough,
BaseActionSource source)
{
LinkedList<T> changes = new LinkedList();
@@ -1463,7 +1463,7 @@ public class Platform
}
if ( !changes.isEmpty() )
meMonitorPassthu.postChange( null, changes, source );
meMonitorPassthrough.postChange( null, changes, source );
}
public static int generateTileHash(TileEntity target)
@@ -1477,16 +1477,16 @@ public class Platform
return 0;
else if ( target instanceof TileEntityChest )
{
TileEntityChest targ = (TileEntityChest) target;
targ.checkForAdjacentChests();
if ( targ.adjacentChestZNeg != null )
hash ^= targ.adjacentChestZNeg.hashCode();
else if ( targ.adjacentChestZPos != null )
hash ^= targ.adjacentChestZPos.hashCode();
else if ( targ.adjacentChestXPos != null )
hash ^= targ.adjacentChestXPos.hashCode();
else if ( targ.adjacentChestXNeg != null )
hash ^= targ.adjacentChestXNeg.hashCode();
TileEntityChest chest = (TileEntityChest) target;
chest.checkForAdjacentChests();
if ( chest.adjacentChestZNeg != null )
hash ^= chest.adjacentChestZNeg.hashCode();
else if ( chest.adjacentChestZPos != null )
hash ^= chest.adjacentChestZPos.hashCode();
else if ( chest.adjacentChestXPos != null )
hash ^= chest.adjacentChestXPos.hashCode();
else if ( chest.adjacentChestXNeg != null )
hash ^= chest.adjacentChestXNeg.hashCode();
}
else if ( target instanceof IInventory )
{
@@ -1640,7 +1640,7 @@ public class Platform
}
public static ItemStack extractItemsByRecipe(IEnergySource energySrc, BaseActionSource mySrc, IMEMonitor<IAEItemStack> src, World w, IRecipe r,
ItemStack output, InventoryCrafting ci, ItemStack providedTemplate, int slot, IItemList<IAEItemStack> aitems, Actionable realForFake,
ItemStack output, InventoryCrafting ci, ItemStack providedTemplate, int slot, IItemList<IAEItemStack> items, Actionable realForFake,
IPartitionList<IAEItemStack> filter)
{
if ( energySrc.extractAEPower( 1, Actionable.SIMULATE, PowerMultiplier.CONFIG ) > 0.9 )
@@ -1668,9 +1668,9 @@ public class Platform
boolean checkFuzzy = ae_req.isOre() || providedTemplate.getItemDamage() == OreDictionary.WILDCARD_VALUE || providedTemplate.hasTagCompound()
|| providedTemplate.isItemStackDamageable();
if ( aitems != null && checkFuzzy )
if ( items != null && checkFuzzy )
{
for (IAEItemStack x : aitems)
for (IAEItemStack x : items)
{
ItemStack sh = x.getItemStack();
if ( (Platform.isSameItemType( providedTemplate, sh ) || ae_req.sameOre( x )) && !Platform.isSameItem( sh, output ) )
@@ -1764,7 +1764,7 @@ public class Platform
return is;
}
private static Class Playerinstance;
private static Class playerInstance;
private static Method getOrCreateChunkWatcher;
private static Method sendToAllPlayersWatchingChunk;
@@ -1783,19 +1783,19 @@ public class Platform
if ( getOrCreateChunkWatcher != null )
{
Object playerinstance = getOrCreateChunkWatcher.invoke( pm, c.xPosition, c.zPosition, false );
if ( playerinstance != null )
Object playerInstance = getOrCreateChunkWatcher.invoke( pm, c.xPosition, c.zPosition, false );
if ( playerInstance != null )
{
Playerinstance = playerinstance.getClass();
Platform.playerInstance = playerInstance.getClass();
if ( sendToAllPlayersWatchingChunk == null )
{
sendToAllPlayersWatchingChunk = ReflectionHelper.findMethod( Playerinstance, playerinstance, new String[] {
sendToAllPlayersWatchingChunk = ReflectionHelper.findMethod( Platform.playerInstance, playerInstance, new String[] {
"sendToAllPlayersWatchingChunk", "func_151251_a" }, Packet.class );
}
if ( sendToAllPlayersWatchingChunk != null )
sendToAllPlayersWatchingChunk.invoke( playerinstance, new S21PacketChunkData( c, false, verticalBits ) );
sendToAllPlayersWatchingChunk.invoke( playerInstance, new S21PacketChunkData( c, false, verticalBits ) );
}
}