Add an indicator that shows the number of active crafting jobs.

This commit is contained in:
Sebastian Hartte
2020-09-18 21:25:44 +02:00
parent 4e03cbd356
commit 76efe6026d
3 changed files with 54 additions and 1 deletions
@@ -46,6 +46,8 @@ import appeng.api.implementations.tiles.IViewCellStorage;
import appeng.api.networking.IGrid;
import appeng.api.networking.IGridHost;
import appeng.api.networking.IGridNode;
import appeng.api.networking.crafting.ICraftingCPU;
import appeng.api.networking.crafting.ICraftingGrid;
import appeng.api.networking.energy.IEnergyGrid;
import appeng.api.networking.energy.IEnergySource;
import appeng.api.networking.security.IActionHost;
@@ -101,6 +103,13 @@ public class MEMonitorableContainer extends AEBaseContainer
public boolean canAccessViewCells = false;
@GuiSync(98)
public boolean hasPower = false;
/**
* The number of active crafting jobs in the network. -1 means unknown and will
* hide the label on the screen.
*/
@GuiSync(100)
public int activeCraftingJobs = -1;
private IConfigManagerHost gui;
private IConfigManager serverCM;
private IGridNode networkNode;
@@ -189,6 +198,8 @@ public class MEMonitorableContainer extends AEBaseContainer
this.setValidContainer(false);
}
this.updateActiveCraftingJobs();
for (final Settings set : this.serverCM.getSettings()) {
final Enum<?> sideLocal = this.serverCM.getSetting(set);
final Enum<?> sideRemote = this.clientCM.getSetting(set);
@@ -286,6 +297,36 @@ public class MEMonitorableContainer extends AEBaseContainer
this.queueInventory(c);
}
private void updateActiveCraftingJobs() {
IGridNode hostNode = networkNode;
if (hostNode == null) {
// Wireless terminals do not directly expose the target grid (even though they
// have one)
if (host instanceof IActionHost) {
hostNode = ((IActionHost) host).getActionableNode();
}
}
IGrid grid = null;
if (hostNode != null) {
grid = hostNode.getGrid();
}
if (grid == null) {
// No grid to query crafting jobs from
this.activeCraftingJobs = -1;
return;
}
int activeJobs = 0;
ICraftingGrid craftingGrid = grid.getCache(ICraftingGrid.class);
for (ICraftingCPU cpus : craftingGrid.getCpus()) {
if (cpus.isBusy()) {
activeJobs++;
}
}
this.activeCraftingJobs = activeJobs;
}
private void queueInventory(final IContainerListener c) {
if (Platform.isServer() && c instanceof PlayerEntity && this.monitor != null) {
try {