Add black cube around Spatial, add super dark grey fog / skycolor to prevent night vision from making you blind.

This commit is contained in:
AlgorithmX2
2014-09-18 13:14:32 -05:00
parent 71fc2d1b5c
commit 7745263a47
2 changed files with 64 additions and 9 deletions
+10 -4
View File
@@ -38,6 +38,12 @@ public class StorageWorldProvider extends WorldProvider
super.worldChunkMgr = new WorldChunkManagerHell( Registration.instance.storageBiome, 0.0F );
}
@SideOnly(Side.CLIENT)
public float[] calcSunriseSunsetColors(float p_76560_1_, float p_76560_2_)
{
return null;
}
@Override
public float getStarBrightness(float par1)
{
@@ -77,7 +83,7 @@ public class StorageWorldProvider extends WorldProvider
@Override
public Vec3 getSkyColor(Entity cameraEntity, float partialTicks)
{
return Vec3.createVectorHelper( 0.0, 0.0, 0.0 );
return Vec3.createVectorHelper( 0.07, 0.07, 0.07 );
}
@Override
@@ -96,13 +102,13 @@ public class StorageWorldProvider extends WorldProvider
@SideOnly(Side.CLIENT)
public boolean isSkyColored()
{
return false;
return true;
}
@Override
public Vec3 getFogColor(float par1, float par2)
{
return Vec3.createVectorHelper( 0.0, 0.0, 0.0 );
return Vec3.createVectorHelper( 0.07, 0.07, 0.07 );
}
@Override
@@ -116,7 +122,7 @@ public class StorageWorldProvider extends WorldProvider
{
return "Storage Cell";
}
@Override
public IRenderHandler getSkyRenderer()
{