Add black cube around Spatial, add super dark grey fog / skycolor to prevent night vision from making you blind.
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@@ -38,6 +38,12 @@ public class StorageWorldProvider extends WorldProvider
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super.worldChunkMgr = new WorldChunkManagerHell( Registration.instance.storageBiome, 0.0F );
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}
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@SideOnly(Side.CLIENT)
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public float[] calcSunriseSunsetColors(float p_76560_1_, float p_76560_2_)
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{
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return null;
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}
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@Override
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public float getStarBrightness(float par1)
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{
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@@ -77,7 +83,7 @@ public class StorageWorldProvider extends WorldProvider
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@Override
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public Vec3 getSkyColor(Entity cameraEntity, float partialTicks)
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{
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return Vec3.createVectorHelper( 0.0, 0.0, 0.0 );
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return Vec3.createVectorHelper( 0.07, 0.07, 0.07 );
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}
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@Override
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@@ -96,13 +102,13 @@ public class StorageWorldProvider extends WorldProvider
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@SideOnly(Side.CLIENT)
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public boolean isSkyColored()
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{
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return false;
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return true;
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}
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@Override
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public Vec3 getFogColor(float par1, float par2)
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{
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return Vec3.createVectorHelper( 0.0, 0.0, 0.0 );
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return Vec3.createVectorHelper( 0.07, 0.07, 0.07 );
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}
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@Override
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@@ -116,7 +122,7 @@ public class StorageWorldProvider extends WorldProvider
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{
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return "Storage Cell";
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}
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@Override
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public IRenderHandler getSkyRenderer()
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{
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