Fixes #2431: Implemented multi block rendering for quantum network bridge.
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@@ -39,9 +39,9 @@ public class MatterCannonFX extends ParticleBreaking
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{
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super( par1World, par2, par4, par6, par8Item );
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this.particleGravity = 0;
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this.particleBlue = 255;
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this.particleGreen = 255;
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this.particleRed = 255;
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this.particleBlue = 1;
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this.particleGreen = 1;
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this.particleRed = 1;
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this.particleAlpha = 1.4f;
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this.particleScale = 1.1f;
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this.motionX = 0.0f;
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