Internal change to fix Named Inventories. This change will not affect the reobfed version (much).
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@@ -1243,15 +1243,15 @@ public final class CraftingCPUCluster implements IAECluster, ICraftingCPU
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for( final TileCraftingTile te : this.tiles )
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{
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if( te.hasCustomName() )
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if( te.hasCustomInventoryName() )
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{
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if( this.myName.length() > 0 )
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{
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this.myName += ' ' + te.getCustomName();
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this.myName += ' ' + te.getCustomInventoryName();
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}
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else
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{
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this.myName = te.getCustomName();
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this.myName = te.getCustomInventoryName();
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}
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}
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}
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