Added spotless back and reformatted
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@@ -18,11 +18,6 @@
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package appeng.block.crafting;
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import appeng.block.AEBaseTileBlock;
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import appeng.container.ContainerLocator;
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import appeng.container.ContainerOpener;
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import appeng.container.implementations.CraftingCPUContainer;
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import appeng.tile.crafting.CraftingBlockEntity;
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import net.minecraft.block.Block;
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import net.minecraft.block.BlockState;
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import net.minecraft.entity.player.PlayerEntity;
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@@ -34,6 +29,12 @@ import net.minecraft.util.hit.BlockHitResult;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.world.World;
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import appeng.block.AEBaseTileBlock;
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import appeng.container.ContainerLocator;
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import appeng.container.ContainerOpener;
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import appeng.container.implementations.CraftingCPUContainer;
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import appeng.tile.crafting.CraftingBlockEntity;
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public abstract class AbstractCraftingUnitBlock<T extends CraftingBlockEntity> extends AEBaseTileBlock<T> {
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public static final BooleanProperty FORMED = BooleanProperty.of("formed");
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public static final BooleanProperty POWERED = BooleanProperty.of("powered");
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@@ -77,8 +78,7 @@ public abstract class AbstractCraftingUnitBlock<T extends CraftingBlockEntity> e
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}
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@Override
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public ActionResult onUse(BlockState state, World w, BlockPos pos, PlayerEntity p, Hand hand,
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BlockHitResult hit) {
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public ActionResult onUse(BlockState state, World w, BlockPos pos, PlayerEntity p, Hand hand, BlockHitResult hit) {
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final CraftingBlockEntity tg = this.getBlockEntity(w, pos);
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if (tg != null && !p.isInSneakingPose() && tg.isFormed() && tg.isActive()) {
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@@ -21,8 +21,8 @@ package appeng.block.crafting;
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import net.minecraft.block.Block;
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import net.minecraft.block.BlockState;
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import net.minecraft.entity.player.PlayerEntity;
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import net.minecraft.state.property.BooleanProperty;
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import net.minecraft.state.StateManager;
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import net.minecraft.state.property.BooleanProperty;
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import net.minecraft.util.ActionResult;
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import net.minecraft.util.Hand;
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import net.minecraft.util.hit.BlockHitResult;
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@@ -56,8 +56,7 @@ public class MolecularAssemblerBlock extends AEBaseTileBlock<MolecularAssemblerB
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}
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@Override
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public ActionResult onUse(BlockState state, World w, BlockPos pos, PlayerEntity p, Hand hand,
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BlockHitResult hit) {
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public ActionResult onUse(BlockState state, World w, BlockPos pos, PlayerEntity p, Hand hand, BlockHitResult hit) {
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final MolecularAssemblerBlockEntity tg = this.getBlockEntity(w, pos);
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if (tg != null && !p.isInSneakingPose()) {
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if (!tg.isClient()) {
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