Added spotless back and reformatted

This commit is contained in:
Sebastian Hartte
2020-07-27 20:07:27 +02:00
parent 49296915c9
commit 780f68952b
593 changed files with 4192 additions and 3969 deletions
@@ -25,8 +25,8 @@ import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.item.ItemStack;
import net.minecraft.util.ActionResult;
import net.minecraft.util.Hand;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.hit.BlockHitResult;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.World;
import appeng.block.AEBaseTileBlock;
@@ -23,28 +23,28 @@ import java.util.function.Function;
import javax.annotation.Nullable;
import net.fabricmc.api.EnvType;
import net.fabricmc.api.Environment;
import net.minecraft.client.render.model.json.Transformation;
import net.minecraft.client.util.math.AffineTransformation;
import net.minecraft.util.math.Box;
import org.apache.commons.lang3.tuple.ImmutablePair;
import org.apache.commons.lang3.tuple.Pair;
import net.fabricmc.api.EnvType;
import net.fabricmc.api.Environment;
import net.minecraft.block.BlockState;
import net.minecraft.block.Material;
import net.minecraft.block.ShapeContext;
import net.minecraft.client.MinecraftClient;
import net.minecraft.client.util.math.Vector3f;
import net.minecraft.client.render.block.entity.BlockEntityRenderer;
import net.minecraft.client.render.block.entity.BlockEntityRenderDispatcher;
import net.minecraft.client.render.block.entity.BlockEntityRenderer;
import net.minecraft.client.render.model.json.Transformation;
import net.minecraft.client.util.math.AffineTransformation;
import net.minecraft.client.util.math.Vector3f;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.item.ItemStack;
import net.minecraft.util.ActionResult;
import net.minecraft.util.math.Direction;
import net.minecraft.util.Hand;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.hit.BlockHitResult;
import net.minecraft.block.ShapeContext;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.Box;
import net.minecraft.util.math.Direction;
import net.minecraft.util.shape.VoxelShape;
import net.minecraft.util.shape.VoxelShapes;
import net.minecraft.world.BlockView;
@@ -110,8 +110,9 @@ public class ChargerBlock extends AEBaseTileBlock<ChargerBlockEntity> {
for (int bolts = 0; bolts < 3; bolts++) {
if (AppEng.instance().shouldAddParticles(r)) {
MinecraftClient.getInstance().particleManager.addParticle(ParticleTypes.LIGHTNING, xOff + 0.5 + pos.getX(),
yOff + 0.5 + pos.getY(), zOff + 0.5 + pos.getZ(), 0.0, 0.0, 0.0);
MinecraftClient.getInstance().particleManager.addParticle(ParticleTypes.LIGHTNING,
xOff + 0.5 + pos.getX(), yOff + 0.5 + pos.getY(), zOff + 0.5 + pos.getZ(), 0.0, 0.0,
0.0);
}
}
}
@@ -171,8 +172,7 @@ public class ChargerBlock extends AEBaseTileBlock<ChargerBlockEntity> {
}
@Override
public VoxelShape getCollisionShape(BlockState state, BlockView worldIn, BlockPos pos,
ShapeContext context) {
public VoxelShape getCollisionShape(BlockState state, BlockView worldIn, BlockPos pos, ShapeContext context) {
return VoxelShapes.cuboid(new Box(0.0, 0.0, 0.0, 1.0, 1.0, 1.0));
}
@@ -183,7 +183,8 @@ public class ChargerBlock extends AEBaseTileBlock<ChargerBlockEntity> {
@Environment(EnvType.CLIENT)
private static Pair<ItemStack, Transformation> getRenderedItem(ChargerBlockEntity tile) {
Transformation transform = new Transformation(new Vector3f(), new Vector3f(0.5f, 0.375f, 0.5f), new Vector3f(1f, 1f, 1f));
Transformation transform = new Transformation(new Vector3f(), new Vector3f(0.5f, 0.375f, 0.5f),
new Vector3f(1f, 1f, 1f));
return new ImmutablePair<>(tile.getInternalInventory().getInvStack(0), transform);
}
@@ -25,13 +25,13 @@ import net.minecraft.block.BlockState;
import net.minecraft.block.Material;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.item.ItemStack;
import net.minecraft.state.property.BooleanProperty;
import net.minecraft.state.StateManager;
import net.minecraft.state.property.BooleanProperty;
import net.minecraft.util.ActionResult;
import net.minecraft.util.hit.BlockHitResult;
import net.minecraft.util.math.Direction;
import net.minecraft.util.Hand;
import net.minecraft.util.hit.BlockHitResult;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.Direction;
import net.minecraft.world.World;
import appeng.api.util.IOrientable;
@@ -19,18 +19,18 @@
package appeng.block.misc;
import net.minecraft.block.*;
import net.minecraft.state.property.BooleanProperty;
import net.minecraft.state.StateManager;
import net.minecraft.state.property.BooleanProperty;
import net.minecraft.state.property.Properties;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.Box;
import net.minecraft.util.math.Direction;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.shape.VoxelShape;
import net.minecraft.util.shape.VoxelShapes;
import net.minecraft.world.BlockView;
import net.minecraft.world.World;
import net.minecraft.world.WorldAccess;
import net.minecraft.world.WorldView;
import net.minecraft.world.World;
import appeng.api.util.IOrientable;
import appeng.api.util.IOrientableBlock;
@@ -56,7 +56,8 @@ public class LightDetectorBlock extends AEBaseTileBlock<LightDetectorBlockEntity
}
@Override
public int getWeakRedstonePower(final BlockState state, final BlockView w, final BlockPos pos, final Direction side) {
public int getWeakRedstonePower(final BlockState state, final BlockView w, final BlockPos pos,
final Direction side) {
if (w instanceof World && this.getBlockEntity(w, pos).isReady()) {
// FIXME: This is ... uhm... fishy
return ((World) w).getLightLevel(pos) - 6;
@@ -70,7 +71,8 @@ public class LightDetectorBlock extends AEBaseTileBlock<LightDetectorBlockEntity
return true;
}
public BlockState getStateForNeighborUpdate(BlockState state, Direction direction, BlockState newState, WorldAccess world, BlockPos pos, BlockPos posFrom) {
public BlockState getStateForNeighborUpdate(BlockState state, Direction direction, BlockState newState,
WorldAccess world, BlockPos pos, BlockPos posFrom) {
final Direction up = this.getOrientable(world, pos).getUp();
if (!this.canPlaceAt(world, pos, up.getOpposite())) {
// FIXME: Double check that this actually updates neighbors
@@ -86,7 +88,8 @@ public class LightDetectorBlock extends AEBaseTileBlock<LightDetectorBlockEntity
}
@Override
public boolean isValidOrientation(final WorldAccess w, final BlockPos pos, final Direction forward, final Direction up) {
public boolean isValidOrientation(final WorldAccess w, final BlockPos pos, final Direction forward,
final Direction up) {
return this.canPlaceAt(w, pos, up.getOpposite());
}
@@ -106,13 +109,11 @@ public class LightDetectorBlock extends AEBaseTileBlock<LightDetectorBlockEntity
final double xOff = -0.3 * up.getOffsetX();
final double yOff = -0.3 * up.getOffsetY();
final double zOff = -0.3 * up.getOffsetZ();
return VoxelShapes
.cuboid(new Box(xOff + 0.3, yOff + 0.3, zOff + 0.3, xOff + 0.7, yOff + 0.7, zOff + 0.7));
return VoxelShapes.cuboid(new Box(xOff + 0.3, yOff + 0.3, zOff + 0.3, xOff + 0.7, yOff + 0.7, zOff + 0.7));
}
@Override
public VoxelShape getCollisionShape(BlockState state, BlockView worldIn, BlockPos pos,
ShapeContext context) {
public VoxelShape getCollisionShape(BlockState state, BlockView worldIn, BlockPos pos, ShapeContext context) {
return VoxelShapes.empty();
}
@@ -24,28 +24,28 @@ import java.util.Random;
import javax.annotation.Nullable;
import net.fabricmc.api.EnvType;
import net.fabricmc.api.Environment;
import net.minecraft.block.Block;
import net.minecraft.block.BlockState;
import net.minecraft.block.Blocks;
import net.minecraft.block.Material;
import net.minecraft.block.ShapeContext;
import net.minecraft.item.ItemPlacementContext;
import net.minecraft.sound.BlockSoundGroup;
import net.minecraft.block.Material;
import net.minecraft.state.StateManager;
import net.minecraft.state.property.BooleanProperty;
import net.minecraft.state.property.DirectionProperty;
import net.minecraft.state.StateManager;
import net.minecraft.state.property.Properties;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.Box;
import net.minecraft.util.math.Direction;
import net.minecraft.util.math.BlockPos;
import net.minecraft.block.ShapeContext;
import net.minecraft.util.shape.VoxelShape;
import net.minecraft.util.shape.VoxelShapes;
import net.minecraft.world.BlockView;
import net.minecraft.world.World;
import net.minecraft.world.WorldAccess;
import net.minecraft.world.WorldView;
import net.minecraft.world.World;
import net.fabricmc.api.EnvType;
import net.fabricmc.api.Environment;
import appeng.api.util.IOrientable;
import appeng.api.util.IOrientableBlock;
@@ -80,8 +80,7 @@ public class QuartzFixtureBlock extends AEBaseBlock implements IOrientableBlock
public static final BooleanProperty ODD = BooleanProperty.of("odd");
public QuartzFixtureBlock() {
super(defaultProps(Material.SUPPORTED).noCollision().strength(0).lightLevel(14)
.sounds(BlockSoundGroup.GLASS));
super(defaultProps(Material.SUPPORTED).noCollision().strength(0).lightLevel(14).sounds(BlockSoundGroup.GLASS));
this.setDefaultState(getDefaultState().with(FACING, Direction.UP).with(ODD, false));
}
@@ -117,8 +116,8 @@ public class QuartzFixtureBlock extends AEBaseBlock implements IOrientableBlock
// Break the fixture if the block it is attached to is changed so that it could
// no longer be placed
@Override
public BlockState getStateForNeighborUpdate(BlockState state, Direction facing, BlockState facingState, WorldAccess worldIn,
BlockPos pos, BlockPos facingPos) {
public BlockState getStateForNeighborUpdate(BlockState state, Direction facing, BlockState facingState,
WorldAccess worldIn, BlockPos pos, BlockPos facingPos) {
Direction fixtureFacing = state.get(FACING);
if (facing.getOpposite() == fixtureFacing && !canPlaceAt(worldIn, pos, facing)) {
return Blocks.AIR.getDefaultState();
@@ -127,7 +126,8 @@ public class QuartzFixtureBlock extends AEBaseBlock implements IOrientableBlock
}
@Override
public boolean isValidOrientation(final WorldAccess w, final BlockPos pos, final Direction forward, final Direction up) {
public boolean isValidOrientation(final WorldAccess w, final BlockPos pos, final Direction forward,
final Direction up) {
// FIXME: I think this entire method -> not required, but not sure... are quartz
// fixtures rotateable???
return this.canPlaceAt(w, pos, up.getOpposite());
@@ -21,17 +21,17 @@ package appeng.block.misc;
import java.util.Random;
import net.fabricmc.api.EnvType;
import net.fabricmc.api.Environment;
import net.minecraft.block.Block;
import net.minecraft.block.BlockState;
import net.minecraft.sound.BlockSoundGroup;
import net.minecraft.block.Material;
import net.minecraft.client.MinecraftClient;
import net.minecraft.state.property.BooleanProperty;
import net.minecraft.sound.BlockSoundGroup;
import net.minecraft.state.StateManager;
import net.minecraft.util.math.Direction;
import net.minecraft.state.property.BooleanProperty;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.Direction;
import net.minecraft.world.World;
import net.fabricmc.api.Environment;
import appeng.api.util.IOrientableBlock;
import appeng.block.AEBaseTileBlock;
@@ -52,7 +52,8 @@ public class QuartzGrowthAcceleratorBlock extends AEBaseTileBlock<QuartzGrowthAc
}
@Override
protected BlockState updateBlockStateFromTileEntity(BlockState currentState, QuartzGrowthAcceleratorBlockEntity te) {
protected BlockState updateBlockStateFromTileEntity(BlockState currentState,
QuartzGrowthAcceleratorBlockEntity te) {
return currentState.with(POWERED, te.isPowered());
}
@@ -134,7 +135,8 @@ public class QuartzGrowthAcceleratorBlock extends AEBaseTileBlock<QuartzGrowthAc
ry += dz * forward.getOffsetY();
rz += dz * forward.getOffsetZ();
MinecraftClient.getInstance().particleManager.addParticle(ParticleTypes.LIGHTNING, rx, ry, rz, 0.0D, 0.0D, 0.0D);
MinecraftClient.getInstance().particleManager.addParticle(ParticleTypes.LIGHTNING, rx, ry, rz, 0.0D, 0.0D,
0.0D);
}
}
@@ -25,12 +25,12 @@ import net.minecraft.block.BlockState;
import net.minecraft.block.Material;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.item.ItemStack;
import net.minecraft.state.property.BooleanProperty;
import net.minecraft.state.StateManager;
import net.minecraft.state.property.BooleanProperty;
import net.minecraft.util.ActionResult;
import net.minecraft.util.Hand;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.hit.BlockHitResult;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.World;
import appeng.block.AEBaseTileBlock;
@@ -19,8 +19,8 @@
package appeng.block.misc;
import net.fabricmc.api.EnvType;
import net.minecraft.client.render.RenderLayer;
import net.fabricmc.api.Environment;
import net.minecraft.client.render.RenderLayer;
import appeng.api.util.AEColor;
import appeng.bootstrap.BlockRenderingCustomizer;
@@ -21,16 +21,16 @@ package appeng.block.misc;
import net.minecraft.block.Block;
import net.minecraft.block.BlockRenderType;
import net.minecraft.block.BlockState;
import net.minecraft.util.math.Direction;
import net.minecraft.util.math.Box;
import net.minecraft.util.math.BlockPos;
import net.minecraft.block.ShapeContext;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.Box;
import net.minecraft.util.math.Direction;
import net.minecraft.util.shape.VoxelShape;
import net.minecraft.util.shape.VoxelShapes;
import net.minecraft.world.BlockView;
import net.minecraft.world.World;
import net.minecraft.world.WorldAccess;
import net.minecraft.world.WorldView;
import net.minecraft.world.World;
import appeng.block.AEBaseTileBlock;
import appeng.tile.misc.SkyCompassBlockEntity;
@@ -42,7 +42,8 @@ public class SkyCompassBlock extends AEBaseTileBlock<SkyCompassBlockEntity> {
}
@Override
public boolean isValidOrientation(final WorldAccess w, final BlockPos pos, final Direction forward, final Direction up) {
public boolean isValidOrientation(final WorldAccess w, final BlockPos pos, final Direction forward,
final Direction up) {
final SkyCompassBlockEntity sc = this.getBlockEntity(w, pos);
if (sc != null) {
return false;
@@ -145,8 +146,7 @@ public class SkyCompassBlock extends AEBaseTileBlock<SkyCompassBlockEntity> {
}
@Override
public VoxelShape getCollisionShape(BlockState state, BlockView worldIn, BlockPos pos,
ShapeContext context) {
public VoxelShape getCollisionShape(BlockState state, BlockView worldIn, BlockPos pos, ShapeContext context) {
return VoxelShapes.empty();
}
@@ -20,33 +20,32 @@ package appeng.block.misc;
import net.minecraft.block.Block;
import net.minecraft.block.BlockState;
import net.minecraft.block.ShapeContext;
import net.minecraft.entity.Entity;
import net.minecraft.entity.LivingEntity;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.entity.projectile.PersistentProjectileEntity;
import net.minecraft.item.ItemStack;
import net.minecraft.item.Items;
import net.minecraft.sound.SoundCategory;
import net.minecraft.sound.SoundEvents;
import net.minecraft.util.ActionResult;
import net.minecraft.util.Hand;
import net.minecraft.sound.SoundCategory;
import net.minecraft.util.math.Box;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.hit.BlockHitResult;
import net.minecraft.block.ShapeContext;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.Box;
import net.minecraft.util.shape.VoxelShape;
import net.minecraft.util.shape.VoxelShapes;
import net.minecraft.world.explosion.Explosion;
import net.minecraft.world.BlockView;
import net.minecraft.world.World;
import net.minecraft.world.explosion.Explosion;
import appeng.block.AEBaseBlock;
import appeng.entity.TinyTNTPrimedEntity;
public class TinyTNTBlock extends AEBaseBlock {
private static final VoxelShape SHAPE = VoxelShapes
.cuboid(new Box(0.25f, 0.0f, 0.25f, 0.75f, 0.5f, 0.75f));
private static final VoxelShape SHAPE = VoxelShapes.cuboid(new Box(0.25f, 0.0f, 0.25f, 0.75f, 0.5f, 0.75f));
public TinyTNTBlock(Settings props) {
super(props);
@@ -80,16 +79,17 @@ public class TinyTNTBlock extends AEBaseBlock {
public void startFuse(final World w, final BlockPos pos, final LivingEntity igniter) {
if (!w.isClient) {
final TinyTNTPrimedEntity primedTinyTNTEntity = new TinyTNTPrimedEntity(w, pos.getX() + 0.5F,
pos.getY(), pos.getZ() + 0.5F, igniter);
final TinyTNTPrimedEntity primedTinyTNTEntity = new TinyTNTPrimedEntity(w, pos.getX() + 0.5F, pos.getY(),
pos.getZ() + 0.5F, igniter);
w.spawnEntity(primedTinyTNTEntity);
w.playSound(null, primedTinyTNTEntity.getX(), primedTinyTNTEntity.getY(),
primedTinyTNTEntity.getZ(), SoundEvents.ENTITY_TNT_PRIMED, SoundCategory.BLOCKS, 1, 1);
w.playSound(null, primedTinyTNTEntity.getX(), primedTinyTNTEntity.getY(), primedTinyTNTEntity.getZ(),
SoundEvents.ENTITY_TNT_PRIMED, SoundCategory.BLOCKS, 1, 1);
}
}
@Override
public void neighborUpdate(BlockState state, World world, BlockPos pos, Block block, BlockPos fromPos, boolean notify) {
public void neighborUpdate(BlockState state, World world, BlockPos pos, Block block, BlockPos fromPos,
boolean notify) {
if (world.isReceivingRedstonePower(pos)) {
this.startFuse(world, pos, null);
world.removeBlock(pos, false);
@@ -28,13 +28,13 @@ import net.minecraft.block.Material;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.item.ItemStack;
import net.minecraft.particle.ParticleTypes;
import net.minecraft.state.property.BooleanProperty;
import net.minecraft.state.StateManager;
import net.minecraft.state.property.BooleanProperty;
import net.minecraft.util.ActionResult;
import net.minecraft.util.math.Direction;
import net.minecraft.util.Hand;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.hit.BlockHitResult;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.Direction;
import net.minecraft.world.World;
import appeng.block.AEBaseTileBlock;