Added spotless back and reformatted
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@@ -1,10 +1,17 @@
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package appeng.block.qnb;
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import appeng.client.render.cablebus.CubeBuilder;
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import appeng.core.Api;
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import appeng.core.AppEng;
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import java.util.EnumSet;
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import java.util.List;
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import java.util.Random;
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import java.util.Set;
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import java.util.function.Function;
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import java.util.function.Supplier;
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import javax.annotation.Nullable;
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import com.google.common.collect.ImmutableList;
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import net.fabricmc.fabric.api.renderer.v1.mesh.QuadEmitter;
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import net.fabricmc.fabric.api.renderer.v1.model.FabricBakedModel;
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import net.fabricmc.fabric.api.renderer.v1.render.RenderContext;
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@@ -24,13 +31,9 @@ import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.Direction;
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import net.minecraft.world.BlockRenderView;
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import javax.annotation.Nullable;
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import java.util.EnumSet;
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import java.util.List;
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import java.util.Random;
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import java.util.Set;
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import java.util.function.Function;
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import java.util.function.Supplier;
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import appeng.client.render.cablebus.CubeBuilder;
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import appeng.core.Api;
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import appeng.core.AppEng;
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class QnbFormedBakedModel implements BakedModel, FabricBakedModel {
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@@ -40,12 +43,12 @@ class QnbFormedBakedModel implements BakedModel, FabricBakedModel {
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new Identifier(AppEng.MOD_ID, "block/quantum_ring"));
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private static final SpriteIdentifier TEXTURE_RING_LIGHT = new SpriteIdentifier(SpriteAtlasTexture.BLOCK_ATLAS_TEX,
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new Identifier(AppEng.MOD_ID, "block/quantum_ring_light"));
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private static final SpriteIdentifier TEXTURE_RING_LIGHT_CORNER = new SpriteIdentifier(SpriteAtlasTexture.BLOCK_ATLAS_TEX,
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new Identifier(AppEng.MOD_ID, "block/quantum_ring_light_corner"));
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private static final SpriteIdentifier TEXTURE_RING_LIGHT_CORNER = new SpriteIdentifier(
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SpriteAtlasTexture.BLOCK_ATLAS_TEX, new Identifier(AppEng.MOD_ID, "block/quantum_ring_light_corner"));
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private static final SpriteIdentifier TEXTURE_CABLE_GLASS = new SpriteIdentifier(SpriteAtlasTexture.BLOCK_ATLAS_TEX,
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new Identifier(AppEng.MOD_ID, "part/cable/glass/transparent"));
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private static final SpriteIdentifier TEXTURE_COVERED_CABLE = new SpriteIdentifier(SpriteAtlasTexture.BLOCK_ATLAS_TEX,
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new Identifier(AppEng.MOD_ID, "part/cable/covered/transparent"));
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private static final SpriteIdentifier TEXTURE_COVERED_CABLE = new SpriteIdentifier(
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SpriteAtlasTexture.BLOCK_ATLAS_TEX, new Identifier(AppEng.MOD_ID, "part/cable/covered/transparent"));
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private static final float DEFAULT_RENDER_MIN = 2.0f;
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private static final float DEFAULT_RENDER_MAX = 14.0f;
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@@ -89,7 +92,8 @@ class QnbFormedBakedModel implements BakedModel, FabricBakedModel {
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}
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@Override
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public void emitBlockQuads(BlockRenderView blockView, BlockState state, BlockPos pos, Supplier<Random> randomSupplier, RenderContext context) {
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public void emitBlockQuads(BlockRenderView blockView, BlockState state, BlockPos pos,
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Supplier<Random> randomSupplier, RenderContext context) {
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QnbFormedState formedState = getState(blockView, pos);
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if (formedState == null) {
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@@ -185,7 +189,7 @@ class QnbFormedBakedModel implements BakedModel, FabricBakedModel {
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}
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private void renderCableAt(CubeBuilder builder, float thickness, Sprite texture, float pull,
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Set<Direction> connections) {
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Set<Direction> connections) {
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builder.setTexture(texture);
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if (connections.contains(Direction.WEST)) {
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