Added spotless back and reformatted

This commit is contained in:
Sebastian Hartte
2020-07-27 20:07:27 +02:00
parent 49296915c9
commit 780f68952b
593 changed files with 4192 additions and 3969 deletions
@@ -68,12 +68,12 @@ public class LevelEmitterScreen extends UpgradeableScreen<LevelEmitterContainer>
protected void addButtons() {
this.levelMode = new ServerSettingToggleButton<>(this.x - 18, this.y + 8, Settings.LEVEL_TYPE,
LevelType.ITEM_LEVEL);
this.redstoneMode = new ServerSettingToggleButton<>(this.x - 18, this.y + 28,
Settings.REDSTONE_EMITTER, RedstoneMode.LOW_SIGNAL);
this.redstoneMode = new ServerSettingToggleButton<>(this.x - 18, this.y + 28, Settings.REDSTONE_EMITTER,
RedstoneMode.LOW_SIGNAL);
this.fuzzyMode = new ServerSettingToggleButton<>(this.x - 18, this.y + 48, Settings.FUZZY_MODE,
FuzzyMode.IGNORE_ALL);
this.craftingMode = new ServerSettingToggleButton<>(this.x - 18, this.y + 48,
Settings.CRAFT_VIA_REDSTONE, YesNo.NO);
this.craftingMode = new ServerSettingToggleButton<>(this.x - 18, this.y + 48, Settings.CRAFT_VIA_REDSTONE,
YesNo.NO);
this.addButton(this.levelMode);
this.addButton(this.redstoneMode);
this.addButton(this.craftingMode);
@@ -100,14 +100,16 @@ public class LevelEmitterScreen extends UpgradeableScreen<LevelEmitterContainer>
if (notCraftingMode) {
if (currentLevelMode == LevelType.ENERGY_LEVEL) {
this.textRenderer.draw(matrices, PowerUnits.AE.textComponent().getString(), 110, 44, COLOR_DARK_GRAY);
this.textRenderer.draw(matrices, PowerUnits.AE.textComponent().getString(), 110, 44,
COLOR_DARK_GRAY);
}
}
}
}
@Override
public void drawBG(MatrixStack matrices, final int offsetX, final int offsetY, final int mouseX, final int mouseY, float partialTicks) {
public void drawBG(MatrixStack matrices, final int offsetX, final int offsetY, final int mouseX, final int mouseY,
float partialTicks) {
super.drawBG(matrices, offsetX, offsetY, mouseX, mouseY, partialTicks);
this.level.render(matrices, mouseX, mouseY, partialTicks);
}