Added spotless back and reformatted
This commit is contained in:
@@ -25,7 +25,6 @@ import net.minecraft.entity.player.PlayerInventory;
|
||||
import net.minecraft.text.LiteralText;
|
||||
import net.minecraft.text.Text;
|
||||
|
||||
|
||||
import appeng.client.gui.AEBaseScreen;
|
||||
import appeng.client.gui.widgets.ProgressBar;
|
||||
import appeng.client.gui.widgets.ProgressBar.Direction;
|
||||
@@ -37,8 +36,7 @@ public class VibrationChamberScreen extends AEBaseScreen<VibrationChamberContain
|
||||
|
||||
private ProgressBar pb;
|
||||
|
||||
public VibrationChamberScreen(VibrationChamberContainer container, PlayerInventory playerInventory,
|
||||
Text title) {
|
||||
public VibrationChamberScreen(VibrationChamberContainer container, PlayerInventory playerInventory, Text title) {
|
||||
super(container, playerInventory, title);
|
||||
this.backgroundHeight = 166;
|
||||
}
|
||||
@@ -56,8 +54,8 @@ public class VibrationChamberScreen extends AEBaseScreen<VibrationChamberContain
|
||||
this.textRenderer.draw(matrices, this.getGuiDisplayName(GuiText.VibrationChamber.text()), 8, 6, 4210752);
|
||||
this.textRenderer.draw(matrices, GuiText.inventory.text(), 8, this.backgroundHeight - 96 + 3, 4210752);
|
||||
|
||||
this.pb.setFullMsg(new LiteralText(VibrationChamberBlockEntity.POWER_PER_TICK * this.handler.getCurrentProgress()
|
||||
/ VibrationChamberBlockEntity.DILATION_SCALING + " AE/t"));
|
||||
this.pb.setFullMsg(new LiteralText(VibrationChamberBlockEntity.POWER_PER_TICK
|
||||
* this.handler.getCurrentProgress() / VibrationChamberBlockEntity.DILATION_SCALING + " AE/t"));
|
||||
|
||||
if (this.handler.getRemainingBurnTime() > 0) {
|
||||
final int i1 = this.handler.getRemainingBurnTime() * 12 / 100;
|
||||
@@ -70,7 +68,8 @@ public class VibrationChamberScreen extends AEBaseScreen<VibrationChamberContain
|
||||
}
|
||||
|
||||
@Override
|
||||
public void drawBG(MatrixStack matrices, final int offsetX, final int offsetY, final int mouseX, final int mouseY, float partialTicks) {
|
||||
public void drawBG(MatrixStack matrices, final int offsetX, final int offsetY, final int mouseX, final int mouseY,
|
||||
float partialTicks) {
|
||||
this.bindTexture("guis/vibchamber.png");
|
||||
this.pb.x = 99 + this.x;
|
||||
this.pb.y = 36 + this.y;
|
||||
|
||||
Reference in New Issue
Block a user