Added spotless back and reformatted
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@@ -20,15 +20,15 @@ package appeng.client.render;
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import java.util.Random;
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import net.minecraft.client.render.VertexFormats;
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import net.minecraft.client.util.math.MatrixStack;
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import com.mojang.blaze3d.systems.RenderSystem;
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import org.lwjgl.opengl.GL11;
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import net.minecraft.client.render.BufferBuilder;
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import net.minecraft.util.math.Quaternion;
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import net.minecraft.client.render.Tessellator;
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import net.minecraft.client.render.VertexFormats;
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import net.minecraft.client.util.math.MatrixStack;
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import net.minecraft.util.math.Quaternion;
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public class SpatialSkyRender {
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@@ -46,9 +46,10 @@ public class SpatialSkyRender {
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return INSTANCE;
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}
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private static final Quaternion[] SKYBOX_SIDE_ROTATIONS = { Quaternion.IDENTITY, new Quaternion(90.0F, 0.0F, 0.0F, true),
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new Quaternion(-90.0F, 0.0F, 0.0F, true), new Quaternion(180.0F, 0.0F, 0.0F, true),
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new Quaternion(0.0F, 0.0F, 90.0F, true), new Quaternion(0.0F, 0.0F, -90.0F, true), };
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private static final Quaternion[] SKYBOX_SIDE_ROTATIONS = { Quaternion.IDENTITY,
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new Quaternion(90.0F, 0.0F, 0.0F, true), new Quaternion(-90.0F, 0.0F, 0.0F, true),
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new Quaternion(180.0F, 0.0F, 0.0F, true), new Quaternion(0.0F, 0.0F, 90.0F, true),
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new Quaternion(0.0F, 0.0F, -90.0F, true), };
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public void render(MatrixStack matrixStack) {
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final long now = System.currentTimeMillis();
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