Added spotless back and reformatted
This commit is contained in:
@@ -18,7 +18,8 @@
|
||||
|
||||
package appeng.client.render.cablebus;
|
||||
|
||||
import appeng.client.render.FacingToRotation;
|
||||
import java.util.EnumMap;
|
||||
|
||||
import net.fabricmc.api.EnvType;
|
||||
import net.fabricmc.api.Environment;
|
||||
import net.fabricmc.fabric.api.renderer.v1.mesh.MutableQuadView;
|
||||
@@ -28,7 +29,7 @@ import net.minecraft.client.util.math.Vector3f;
|
||||
import net.minecraft.util.math.Direction;
|
||||
import net.minecraft.util.math.Quaternion;
|
||||
|
||||
import java.util.EnumMap;
|
||||
import appeng.client.render.FacingToRotation;
|
||||
|
||||
/**
|
||||
* Assuming a default-orientation of forward=NORTH and up=UP, this class rotates
|
||||
@@ -39,8 +40,8 @@ public class QuadRotator implements RenderContext.QuadTransform {
|
||||
|
||||
public static final RenderContext.QuadTransform NULL_TRANSFORM = quad -> true;
|
||||
|
||||
private static final EnumMap<FacingToRotation, RenderContext.QuadTransform> TRANSFORMS
|
||||
= new EnumMap<>(FacingToRotation.class);
|
||||
private static final EnumMap<FacingToRotation, RenderContext.QuadTransform> TRANSFORMS = new EnumMap<>(
|
||||
FacingToRotation.class);
|
||||
|
||||
static {
|
||||
for (FacingToRotation rotation : FacingToRotation.values()) {
|
||||
|
||||
Reference in New Issue
Block a user