Added spotless back and reformatted
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@@ -18,14 +18,13 @@
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package appeng.client.render.crafting;
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import appeng.tile.crafting.CraftingCubeModelData;
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import net.minecraft.block.BlockState;
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import net.minecraft.client.texture.Sprite;
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import net.minecraft.util.math.Direction;
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import appeng.block.crafting.AbstractCraftingUnitBlock;
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import appeng.client.render.cablebus.CubeBuilder;
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import appeng.tile.crafting.CraftingCubeModelData;
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/**
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* Crafting cube baked model that adds a full-bright light texture on top of a
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@@ -38,16 +37,15 @@ class LightBakedModel extends CraftingCubeBakedModel {
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private final Sprite lightTexture;
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LightBakedModel(Sprite ringCorner, Sprite ringHor, Sprite ringVer,
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Sprite baseTexture, Sprite lightTexture) {
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LightBakedModel(Sprite ringCorner, Sprite ringHor, Sprite ringVer, Sprite baseTexture, Sprite lightTexture) {
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super(ringCorner, ringHor, ringVer);
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this.baseTexture = baseTexture;
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this.lightTexture = lightTexture;
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}
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@Override
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protected void addInnerCube(Direction facing, BlockState state, CraftingCubeModelData modelData, CubeBuilder builder, float x1,
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float y1, float z1, float x2, float y2, float z2) {
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protected void addInnerCube(Direction facing, BlockState state, CraftingCubeModelData modelData,
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CubeBuilder builder, float x1, float y1, float z1, float x2, float y2, float z2) {
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builder.setTexture(this.baseTexture);
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builder.addCube(x1, y1, z1, x2, y2, z2);
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