Added spotless back and reformatted

This commit is contained in:
Sebastian Hartte
2020-07-27 20:07:27 +02:00
parent 49296915c9
commit 780f68952b
593 changed files with 4192 additions and 3969 deletions
@@ -18,14 +18,13 @@
package appeng.client.render.crafting;
import appeng.tile.crafting.CraftingCubeModelData;
import net.minecraft.block.BlockState;
import net.minecraft.client.texture.Sprite;
import net.minecraft.util.math.Direction;
import appeng.block.crafting.AbstractCraftingUnitBlock;
import appeng.client.render.cablebus.CubeBuilder;
import appeng.tile.crafting.CraftingCubeModelData;
/**
* Crafting cube baked model that adds a full-bright light texture on top of a
@@ -38,16 +37,15 @@ class LightBakedModel extends CraftingCubeBakedModel {
private final Sprite lightTexture;
LightBakedModel(Sprite ringCorner, Sprite ringHor, Sprite ringVer,
Sprite baseTexture, Sprite lightTexture) {
LightBakedModel(Sprite ringCorner, Sprite ringHor, Sprite ringVer, Sprite baseTexture, Sprite lightTexture) {
super(ringCorner, ringHor, ringVer);
this.baseTexture = baseTexture;
this.lightTexture = lightTexture;
}
@Override
protected void addInnerCube(Direction facing, BlockState state, CraftingCubeModelData modelData, CubeBuilder builder, float x1,
float y1, float z1, float x2, float y2, float z2) {
protected void addInnerCube(Direction facing, BlockState state, CraftingCubeModelData modelData,
CubeBuilder builder, float x1, float y1, float z1, float x2, float y2, float z2) {
builder.setTexture(this.baseTexture);
builder.addCube(x1, y1, z1, x2, y2, z2);