Added spotless back and reformatted

This commit is contained in:
Sebastian Hartte
2020-07-27 20:07:27 +02:00
parent 49296915c9
commit 780f68952b
593 changed files with 4192 additions and 3969 deletions
@@ -43,7 +43,6 @@ import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.Direction;
import net.minecraft.world.BlockRenderView;
import appeng.client.render.cablebus.CubeBuilder;
import appeng.tile.spatial.SpatialPylonBlockEntity;
@@ -64,7 +63,8 @@ class SpatialPylonBakedModel implements BakedModel, FabricBakedModel {
}
@Override
public void emitBlockQuads(BlockRenderView blockView, BlockState state, BlockPos pos, Supplier<Random> randomSupplier, RenderContext context) {
public void emitBlockQuads(BlockRenderView blockView, BlockState state, BlockPos pos,
Supplier<Random> randomSupplier, RenderContext context) {
int flags = getFlags(blockView, pos);
CubeBuilder builder = new CubeBuilder(context.getEmitter());
@@ -80,7 +80,8 @@ class SpatialPylonBakedModel implements BakedModel, FabricBakedModel {
builder.setUvRotation(Direction.NORTH, 1);
builder.setUvRotation(Direction.UP, 2);
builder.setUvRotation(Direction.DOWN, 2);
} else if ((flags & SpatialPylonBlockEntity.DISPLAY_MIDDLE) == SpatialPylonBlockEntity.DISPLAY_END_MIN) {
} else if ((flags
& SpatialPylonBlockEntity.DISPLAY_MIDDLE) == SpatialPylonBlockEntity.DISPLAY_END_MIN) {
builder.setUvRotation(Direction.SOUTH, 2);
builder.setUvRotation(Direction.NORTH, 2);
builder.setUvRotation(Direction.UP, 1);
@@ -108,7 +109,8 @@ class SpatialPylonBakedModel implements BakedModel, FabricBakedModel {
if ((flags & SpatialPylonBlockEntity.DISPLAY_MIDDLE) == SpatialPylonBlockEntity.DISPLAY_END_MAX) {
builder.setUvRotation(Direction.EAST, 2);
builder.setUvRotation(Direction.WEST, 1);
} else if ((flags & SpatialPylonBlockEntity.DISPLAY_MIDDLE) == SpatialPylonBlockEntity.DISPLAY_END_MIN) {
} else if ((flags
& SpatialPylonBlockEntity.DISPLAY_MIDDLE) == SpatialPylonBlockEntity.DISPLAY_END_MIN) {
builder.setUvRotation(Direction.EAST, 1);
builder.setUvRotation(Direction.WEST, 2);
builder.setUvRotation(Direction.UP, 3);
@@ -190,7 +192,8 @@ class SpatialPylonBakedModel implements BakedModel, FabricBakedModel {
}
private static SpatialPylonTextureType getTextureTypeFromSideInside(int flags, Direction ori, Direction dir) {
final boolean good = (flags & SpatialPylonBlockEntity.DISPLAY_ENABLED) == SpatialPylonBlockEntity.DISPLAY_ENABLED;
final boolean good = (flags
& SpatialPylonBlockEntity.DISPLAY_ENABLED) == SpatialPylonBlockEntity.DISPLAY_ENABLED;
if (ori == dir || ori.getOpposite() == dir) {
return good ? SpatialPylonTextureType.DIM : SpatialPylonTextureType.RED;