Added spotless back and reformatted

This commit is contained in:
Sebastian Hartte
2020-07-27 20:07:27 +02:00
parent 49296915c9
commit 780f68952b
593 changed files with 4192 additions and 3969 deletions
@@ -2,14 +2,15 @@ package appeng.client.render.tesr;
import java.util.EnumMap;
import appeng.api.implementations.tiles.IChestOrDrive;
import appeng.block.storage.DriveSlotState;
import net.minecraft.client.render.RenderLayer;
import net.minecraft.client.render.VertexConsumer;
import net.minecraft.client.render.VertexFormats;
import net.minecraft.client.util.math.MatrixStack;
import net.minecraft.client.util.math.Vector3f;
import appeng.api.implementations.tiles.IChestOrDrive;
import appeng.block.storage.DriveSlotState;
/**
* Utility class to render LEDs for storage cells from a Tile Entity Renderer.
*/
@@ -51,11 +52,11 @@ class CellLedRenderer {
// Bottom Face
R, B, FR, L, B, FR, L, B, BA, R, B, BA, };
public static final RenderLayer RENDER_LAYER = RenderLayer.of("ae_drive_leds",
VertexFormats.POSITION_COLOR, 7, 32565, false, true, RenderLayer.MultiPhaseParameters.builder().build(false));
public static final RenderLayer RENDER_LAYER = RenderLayer.of("ae_drive_leds", VertexFormats.POSITION_COLOR, 7,
32565, false, true, RenderLayer.MultiPhaseParameters.builder().build(false));
public static void renderLed(IChestOrDrive drive, int slot, VertexConsumer buffer, MatrixStack ms,
float partialTicks) {
float partialTicks) {
Vector3f color = getColorForSlot(drive, slot, partialTicks);
if (color == null) {
@@ -66,8 +67,7 @@ class CellLedRenderer {
float x = LED_QUADS[i];
float y = LED_QUADS[i + 1];
float z = LED_QUADS[i + 2];
buffer.vertex(ms.peek().getModel(), x, y, z).color(color.getX(), color.getY(), color.getZ(), 1.f)
.next();
buffer.vertex(ms.peek().getModel(), x, y, z).color(color.getX(), color.getY(), color.getZ(), 1.f).next();
}
}
@@ -25,11 +25,6 @@ import java.util.Random;
import javax.annotation.Nonnull;
import javax.annotation.Nullable;
import appeng.client.render.BakedModelUnwrapper;
import appeng.client.render.model.AutoRotatingBakedModel;
import appeng.client.render.model.DriveBakedModel;
import appeng.tile.storage.ChestBlockEntity;
import net.fabricmc.fabric.api.renderer.v1.mesh.Mesh;
import net.fabricmc.fabric.api.renderer.v1.model.ForwardingBakedModel;
import net.minecraft.block.BlockState;
@@ -51,8 +46,12 @@ import net.minecraft.world.World;
import appeng.api.client.ICellModelRegistry;
import appeng.block.storage.DriveSlotsState;
import appeng.client.render.BakedModelUnwrapper;
import appeng.client.render.FacingToRotation;
import appeng.client.render.model.AutoRotatingBakedModel;
import appeng.client.render.model.DriveBakedModel;
import appeng.core.Api;
import appeng.tile.storage.ChestBlockEntity;
/**
* The tile entity renderer for ME chests takes care of rendering the right
@@ -75,7 +74,7 @@ public class ChestTileEntityRenderer extends BlockEntityRenderer<ChestBlockEntit
@Override
public void render(ChestBlockEntity chest, float partialTicks, MatrixStack matrices, VertexConsumerProvider buffers,
int combinedLight, int combinedOverlay) {
int combinedLight, int combinedOverlay) {
World world = chest.getWorld();
if (world == null) {
@@ -89,7 +88,8 @@ public class ChestTileEntityRenderer extends BlockEntityRenderer<ChestBlockEntit
return; // No cell inserted into chest
}
// Try to get the right cell chassis model from the drive model since it already loads them all
// Try to get the right cell chassis model from the drive model since it already
// loads them all
DriveBakedModel driveModel = getDriveModel();
if (driveModel == null) {
return;
@@ -121,7 +121,8 @@ public class ChestTileEntityRenderer extends BlockEntityRenderer<ChestBlockEntit
}
private DriveBakedModel getDriveModel() {
BakedModel driveModel = modelManager.getBlockModels().getModel(Api.instance().definitions().blocks().drive().block().getDefaultState());
BakedModel driveModel = modelManager.getBlockModels()
.getModel(Api.instance().definitions().blocks().drive().block().getDefaultState());
return BakedModelUnwrapper.unwrap(driveModel, DriveBakedModel.class);
}
@@ -20,18 +20,17 @@ package appeng.client.render.tesr;
import net.fabricmc.api.EnvType;
import net.fabricmc.api.Environment;
import net.minecraft.block.BlockState;
import net.minecraft.client.MinecraftClient;
import net.minecraft.client.render.TexturedRenderLayers;
import net.minecraft.client.render.VertexConsumer;
import net.minecraft.client.render.VertexConsumerProvider;
import net.minecraft.client.render.block.BlockRenderManager;
import net.minecraft.client.render.block.entity.BlockEntityRenderDispatcher;
import net.minecraft.client.render.block.entity.BlockEntityRenderer;
import net.minecraft.client.render.model.BakedModel;
import net.minecraft.client.util.math.MatrixStack;
import net.minecraft.client.render.VertexConsumer;
import net.minecraft.block.BlockState;
import net.minecraft.client.render.TexturedRenderLayers;
import net.minecraft.client.render.block.BlockRenderManager;
import net.minecraft.util.math.Quaternion;
import net.minecraft.client.render.block.entity.BlockEntityRenderer;
import net.minecraft.client.render.block.entity.BlockEntityRenderDispatcher;
import appeng.client.render.FacingToRotation;
import appeng.tile.grindstone.CrankBlockEntity;
@@ -49,7 +48,7 @@ public class CrankTESR extends BlockEntityRenderer<CrankBlockEntity> {
@Override
public void render(CrankBlockEntity te, float partialTicks, MatrixStack ms, VertexConsumerProvider buffers,
int combinedLightIn, int combinedOverlayIn) {
int combinedLightIn, int combinedOverlayIn) {
// Apply GL transformations relative to the center of the block: 1) TE rotation
// and 2) crank rotation
@@ -63,8 +62,8 @@ public class CrankTESR extends BlockEntityRenderer<CrankBlockEntity> {
BlockRenderManager dispatcher = MinecraftClient.getInstance().getBlockRenderManager();
BakedModel model = dispatcher.getModel(blockState);
VertexConsumer buffer = buffers.getBuffer(TexturedRenderLayers.getEntityTranslucentCull());
dispatcher.getModelRenderer().render(ms.peek(), buffer, null, model, 1, 1, 1,
combinedLightIn, combinedOverlayIn);
dispatcher.getModelRenderer().render(ms.peek(), buffer, null, model, 1, 1, 1, combinedLightIn,
combinedOverlayIn);
ms.pop();
}
@@ -1,17 +1,16 @@
package appeng.client.render.tesr;
import appeng.client.render.model.DriveBakedModel;
import net.fabricmc.api.EnvType;
import net.fabricmc.api.Environment;
import net.minecraft.client.render.VertexConsumer;
import net.minecraft.client.render.VertexConsumerProvider;
import net.minecraft.client.render.block.entity.BlockEntityRenderDispatcher;
import net.minecraft.client.render.block.entity.BlockEntityRenderer;
import net.minecraft.client.util.math.MatrixStack;
import net.minecraft.client.render.VertexConsumerProvider;
import net.minecraft.client.util.math.Vector3f;
import net.fabricmc.api.EnvType;
import net.fabricmc.api.Environment;
import appeng.client.render.FacingToRotation;
import appeng.client.render.model.DriveBakedModel;
import appeng.tile.storage.DriveBlockEntity;
/**
@@ -26,7 +25,7 @@ public class DriveLedTileEntityRenderer extends BlockEntityRenderer<DriveBlockEn
@Override
public void render(DriveBlockEntity drive, float partialTicks, MatrixStack ms, VertexConsumerProvider buffers,
int combinedLightIn, int combinedOverlayIn) {
int combinedLightIn, int combinedOverlayIn) {
if (drive.getCellCount() != 10) {
throw new IllegalStateException("Expected drive to have 10 slots");
@@ -1,26 +1,27 @@
package appeng.client.render.tesr;
import alexiil.mc.lib.attributes.item.FixedItemInv;
import com.google.common.collect.ImmutableList;
import net.minecraft.client.MinecraftClient;
import net.minecraft.client.render.RenderLayer;
import net.minecraft.client.render.VertexConsumer;
import net.minecraft.client.render.VertexConsumerProvider;
import net.minecraft.client.render.block.entity.BlockEntityRenderDispatcher;
import net.minecraft.client.render.block.entity.BlockEntityRenderer;
import net.minecraft.client.render.item.ItemRenderer;
import net.minecraft.client.render.model.json.ModelTransformation;
import net.minecraft.client.texture.Sprite;
import net.minecraft.client.texture.SpriteAtlasTexture;
import net.minecraft.client.util.SpriteIdentifier;
import net.minecraft.client.util.math.MatrixStack;
import net.minecraft.client.render.item.ItemRenderer;
import net.minecraft.item.BlockItem;
import net.minecraft.util.math.Quaternion;
import net.minecraft.client.render.RenderLayer;
import net.minecraft.client.render.block.entity.BlockEntityRenderer;
import net.minecraft.client.render.block.entity.BlockEntityRenderDispatcher;
import net.minecraft.item.ItemStack;
import net.minecraft.util.math.Direction;
import net.minecraft.util.Identifier;
import net.minecraft.util.math.Direction;
import net.minecraft.util.math.Quaternion;
import alexiil.mc.lib.attributes.item.FixedItemInv;
import appeng.api.features.InscriberProcessType;
import appeng.client.render.FacingToRotation;
@@ -39,9 +40,7 @@ public final class InscriberTESR extends BlockEntityRenderer<InscriberBlockEntit
private static final SpriteIdentifier TEXTURE_INSIDE = new SpriteIdentifier(SpriteAtlasTexture.BLOCK_ATLAS_TEX,
new Identifier(AppEng.MOD_ID, "block/inscriber_inside"));
public static final ImmutableList<SpriteIdentifier> SPRITES = ImmutableList.of(
TEXTURE_INSIDE
);
public static final ImmutableList<SpriteIdentifier> SPRITES = ImmutableList.of(TEXTURE_INSIDE);
public InscriberTESR(BlockEntityRenderDispatcher rendererDispatcherIn) {
super(rendererDispatcherIn);
@@ -49,7 +48,7 @@ public final class InscriberTESR extends BlockEntityRenderer<InscriberBlockEntit
@Override
public void render(InscriberBlockEntity tile, float partialTicks, MatrixStack ms, VertexConsumerProvider buffers,
int combinedLight, int combinedOverlay) {
int combinedLight, int combinedOverlay) {
// render inscriber
@@ -176,8 +175,8 @@ public final class InscriberTESR extends BlockEntityRenderer<InscriberBlockEntit
ms.pop();
}
private static void addVertex(VertexConsumer vb, MatrixStack ms, Sprite sprite, float x, float y,
float z, double texU, double texV, int overlayUV, int lightmapUV, Direction front) {
private static void addVertex(VertexConsumer vb, MatrixStack ms, Sprite sprite, float x, float y, float z,
double texU, double texV, int overlayUV, int lightmapUV, Direction front) {
vb.vertex(ms.peek().getModel(), x, y, z);
vb.color(1.0f, 1.0f, 1.0f, 1.0f);
vb.texture(sprite.getFrameU(texU), sprite.getFrameV(texV));
@@ -205,8 +204,7 @@ public final class InscriberTESR extends BlockEntityRenderer<InscriberBlockEntit
ms.scale(0.5f, 0.5f, 0.5f);
}
itemRenderer.renderItem(stack, ModelTransformation.Mode.FIXED, combinedLight, combinedOverlay, ms,
buffers);
itemRenderer.renderItem(stack, ModelTransformation.Mode.FIXED, combinedLight, combinedOverlay, ms, buffers);
ms.pop();
}
}
@@ -21,14 +21,14 @@ package appeng.client.render.tesr;
import java.util.List;
import com.google.common.collect.ImmutableList;
import net.fabricmc.api.EnvType;
import net.fabricmc.api.Environment;
import net.minecraft.client.render.VertexConsumerProvider;
import net.minecraft.client.render.block.entity.BlockEntityRenderDispatcher;
import net.minecraft.client.render.block.entity.BlockEntityRenderer;
import net.minecraft.client.util.math.MatrixStack;
import net.minecraft.client.render.VertexConsumerProvider;
import net.fabricmc.api.EnvType;
import net.fabricmc.api.Environment;
import appeng.client.render.FacingToRotation;
import appeng.client.render.renderable.Renderable;
import appeng.tile.AEBaseBlockEntity;
@@ -46,7 +46,7 @@ public class ModularTESR<T extends AEBaseBlockEntity> extends BlockEntityRendere
@Override
public void render(T te, float partialTicks, MatrixStack ms, VertexConsumerProvider buffers, int combinedLight,
int combinedOverlay) {
int combinedOverlay) {
ms.push();
ms.translate(0.5, 0.5, 0.5);
FacingToRotation.get(te.getForward(), te.getUp()).push(ms);
@@ -18,11 +18,8 @@
package appeng.client.render.tesr;
import appeng.block.storage.SkyChestBlock;
import appeng.block.storage.SkyChestBlock.SkyChestType;
import appeng.core.AppEng;
import appeng.tile.storage.SkyChestBlockEntity;
import com.google.common.collect.ImmutableList;
import net.fabricmc.api.EnvType;
import net.fabricmc.api.Environment;
import net.fabricmc.fabric.api.event.client.ClientSpriteRegistryCallback;
@@ -39,6 +36,11 @@ import net.minecraft.client.util.math.MatrixStack;
import net.minecraft.client.util.math.Vector3f;
import net.minecraft.util.Identifier;
import appeng.block.storage.SkyChestBlock;
import appeng.block.storage.SkyChestBlock.SkyChestType;
import appeng.core.AppEng;
import appeng.tile.storage.SkyChestBlockEntity;
// This is mostly a copy&paste job of the vanilla chest TESR
@Environment(EnvType.CLIENT)
public class SkyChestTESR extends BlockEntityRenderer<SkyChestBlockEntity> {
@@ -48,10 +50,7 @@ public class SkyChestTESR extends BlockEntityRenderer<SkyChestBlockEntity> {
public static final SpriteIdentifier TEXTURE_BLOCK = new SpriteIdentifier(TexturedRenderLayers.CHEST_ATLAS_TEXTURE,
new Identifier(AppEng.MOD_ID, "models/skyblockchest"));
public static final ImmutableList<SpriteIdentifier> SPRITES = ImmutableList.of(
TEXTURE_STONE,
TEXTURE_BLOCK
);
public static final ImmutableList<SpriteIdentifier> SPRITES = ImmutableList.of(TEXTURE_STONE, TEXTURE_BLOCK);
private final ModelPart singleLid;
private final ModelPart singleBottom;
@@ -73,7 +72,7 @@ public class SkyChestTESR extends BlockEntityRenderer<SkyChestBlockEntity> {
@Override
public void render(SkyChestBlockEntity tileEntityIn, float partialTicks, MatrixStack matrixStackIn,
VertexConsumerProvider bufferIn, int combinedLightIn, int combinedOverlayIn) {
VertexConsumerProvider bufferIn, int combinedLightIn, int combinedOverlayIn) {
matrixStackIn.push();
float f = tileEntityIn.getForward().asRotation();
matrixStackIn.translate(0.5D, 0.5D, 0.5D);
@@ -93,8 +92,7 @@ public class SkyChestTESR extends BlockEntityRenderer<SkyChestBlockEntity> {
// See ChestBlockEntityRenderer
private void renderModels(MatrixStack matrixStackIn, VertexConsumer bufferIn, ModelPart chestLid,
ModelPart chestLatch, ModelPart chestBottom, float lidAngle, int combinedLightIn,
int combinedOverlayIn) {
ModelPart chestLatch, ModelPart chestBottom, float lidAngle, int combinedLightIn, int combinedOverlayIn) {
chestLid.pitch = -(lidAngle * 1.5707964F);
chestLatch.pitch = chestLid.pitch;
chestLid.render(matrixStackIn, bufferIn, combinedLightIn, combinedOverlayIn);
@@ -18,10 +18,8 @@
package appeng.client.render.tesr;
import appeng.client.render.BakedModelUnwrapper;
import appeng.client.render.FacingToRotation;
import appeng.client.render.model.SkyCompassBakedModel;
import appeng.tile.misc.SkyCompassBlockEntity;
import java.util.Random;
import net.fabricmc.api.EnvType;
import net.fabricmc.api.Environment;
import net.fabricmc.fabric.api.renderer.v1.RendererAccess;
@@ -40,7 +38,10 @@ import net.minecraft.client.util.math.MatrixStack;
import net.minecraft.util.math.Direction;
import net.minecraft.util.math.Quaternion;
import java.util.Random;
import appeng.client.render.BakedModelUnwrapper;
import appeng.client.render.FacingToRotation;
import appeng.client.render.model.SkyCompassBakedModel;
import appeng.tile.misc.SkyCompassBlockEntity;
@Environment(EnvType.CLIENT)
public class SkyCompassTESR extends BlockEntityRenderer<SkyCompassBlockEntity> {
@@ -53,7 +54,7 @@ public class SkyCompassTESR extends BlockEntityRenderer<SkyCompassBlockEntity> {
@Override
public void render(SkyCompassBlockEntity te, float partialTicks, MatrixStack ms, VertexConsumerProvider buffers,
int combinedLightIn, int combinedOverlayIn) {
int combinedLightIn, int combinedOverlayIn) {
if (blockRenderer == null) {
blockRenderer = MinecraftClient.getInstance().getBlockRenderManager();
}