Added spotless back and reformatted

This commit is contained in:
Sebastian Hartte
2020-07-27 20:07:27 +02:00
parent 49296915c9
commit 780f68952b
593 changed files with 4192 additions and 3969 deletions
@@ -2,14 +2,15 @@ package appeng.client.render.tesr;
import java.util.EnumMap;
import appeng.api.implementations.tiles.IChestOrDrive;
import appeng.block.storage.DriveSlotState;
import net.minecraft.client.render.RenderLayer;
import net.minecraft.client.render.VertexConsumer;
import net.minecraft.client.render.VertexFormats;
import net.minecraft.client.util.math.MatrixStack;
import net.minecraft.client.util.math.Vector3f;
import appeng.api.implementations.tiles.IChestOrDrive;
import appeng.block.storage.DriveSlotState;
/**
* Utility class to render LEDs for storage cells from a Tile Entity Renderer.
*/
@@ -51,11 +52,11 @@ class CellLedRenderer {
// Bottom Face
R, B, FR, L, B, FR, L, B, BA, R, B, BA, };
public static final RenderLayer RENDER_LAYER = RenderLayer.of("ae_drive_leds",
VertexFormats.POSITION_COLOR, 7, 32565, false, true, RenderLayer.MultiPhaseParameters.builder().build(false));
public static final RenderLayer RENDER_LAYER = RenderLayer.of("ae_drive_leds", VertexFormats.POSITION_COLOR, 7,
32565, false, true, RenderLayer.MultiPhaseParameters.builder().build(false));
public static void renderLed(IChestOrDrive drive, int slot, VertexConsumer buffer, MatrixStack ms,
float partialTicks) {
float partialTicks) {
Vector3f color = getColorForSlot(drive, slot, partialTicks);
if (color == null) {
@@ -66,8 +67,7 @@ class CellLedRenderer {
float x = LED_QUADS[i];
float y = LED_QUADS[i + 1];
float z = LED_QUADS[i + 2];
buffer.vertex(ms.peek().getModel(), x, y, z).color(color.getX(), color.getY(), color.getZ(), 1.f)
.next();
buffer.vertex(ms.peek().getModel(), x, y, z).color(color.getX(), color.getY(), color.getZ(), 1.f).next();
}
}