Added spotless back and reformatted
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@@ -20,18 +20,17 @@ package appeng.client.render.tesr;
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import net.fabricmc.api.EnvType;
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import net.fabricmc.api.Environment;
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import net.minecraft.block.BlockState;
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import net.minecraft.client.MinecraftClient;
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import net.minecraft.client.render.TexturedRenderLayers;
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import net.minecraft.client.render.VertexConsumer;
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import net.minecraft.client.render.VertexConsumerProvider;
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import net.minecraft.client.render.block.BlockRenderManager;
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import net.minecraft.client.render.block.entity.BlockEntityRenderDispatcher;
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import net.minecraft.client.render.block.entity.BlockEntityRenderer;
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import net.minecraft.client.render.model.BakedModel;
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import net.minecraft.client.util.math.MatrixStack;
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import net.minecraft.client.render.VertexConsumer;
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import net.minecraft.block.BlockState;
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import net.minecraft.client.render.TexturedRenderLayers;
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import net.minecraft.client.render.block.BlockRenderManager;
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import net.minecraft.util.math.Quaternion;
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import net.minecraft.client.render.block.entity.BlockEntityRenderer;
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import net.minecraft.client.render.block.entity.BlockEntityRenderDispatcher;
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import appeng.client.render.FacingToRotation;
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import appeng.tile.grindstone.CrankBlockEntity;
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@@ -49,7 +48,7 @@ public class CrankTESR extends BlockEntityRenderer<CrankBlockEntity> {
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@Override
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public void render(CrankBlockEntity te, float partialTicks, MatrixStack ms, VertexConsumerProvider buffers,
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int combinedLightIn, int combinedOverlayIn) {
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int combinedLightIn, int combinedOverlayIn) {
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// Apply GL transformations relative to the center of the block: 1) TE rotation
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// and 2) crank rotation
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@@ -63,8 +62,8 @@ public class CrankTESR extends BlockEntityRenderer<CrankBlockEntity> {
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BlockRenderManager dispatcher = MinecraftClient.getInstance().getBlockRenderManager();
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BakedModel model = dispatcher.getModel(blockState);
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VertexConsumer buffer = buffers.getBuffer(TexturedRenderLayers.getEntityTranslucentCull());
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dispatcher.getModelRenderer().render(ms.peek(), buffer, null, model, 1, 1, 1,
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combinedLightIn, combinedOverlayIn);
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dispatcher.getModelRenderer().render(ms.peek(), buffer, null, model, 1, 1, 1, combinedLightIn,
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combinedOverlayIn);
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ms.pop();
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}
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