Added spotless back and reformatted

This commit is contained in:
Sebastian Hartte
2020-07-27 20:07:27 +02:00
parent 49296915c9
commit 780f68952b
593 changed files with 4192 additions and 3969 deletions
@@ -18,8 +18,6 @@
package appeng.entity;
import appeng.client.EffectType;
import appeng.items.misc.CrystalSeedItem;
import net.minecraft.block.BlockState;
import net.minecraft.block.Material;
import net.minecraft.block.entity.BlockEntity;
@@ -33,8 +31,10 @@ import net.minecraft.world.World;
import appeng.api.features.AEFeature;
import appeng.api.implementations.items.IGrowableCrystal;
import appeng.api.implementations.tiles.ICrystalGrowthAccelerator;
import appeng.client.EffectType;
import appeng.core.AEConfig;
import appeng.core.AppEng;
import appeng.items.misc.CrystalSeedItem;
import appeng.util.Platform;
public final class GrowingCrystalEntity extends AEBaseItemEntity {
@@ -50,7 +50,8 @@ public final class GrowingCrystalEntity extends AEBaseItemEntity {
public GrowingCrystalEntity(final World w, final double x, final double y, final double z, final ItemStack is) {
super(TYPE, w, x, y, z, is);
this.setCovetedItem();
// FIXME FABRIC This does not actually fix despawning, we need to Mixin, probably.
// FIXME FABRIC This does not actually fix despawning, we need to Mixin,
// probably.
}
@Override
@@ -119,7 +120,7 @@ public final class GrowingCrystalEntity extends AEBaseItemEntity {
if (this.progress_1000 >= len) {
this.progress_1000 = 0;
AppEng.instance().spawnEffect(EffectType.Vibrant, this.world, this.getX(), this.getY() + 0.2,
this.getZ(), null);
this.getZ(), null);
}
} else {
if (this.progress_1000 > 1000) {
@@ -177,7 +178,7 @@ public final class GrowingCrystalEntity extends AEBaseItemEntity {
public void applyBuoyancy() {
ItemStack item = getStack();
if (item.getItem() instanceof CrystalSeedItem) {
return;
return;
}
super.applyBuoyancy();
}