Added spotless back and reformatted
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@@ -18,13 +18,10 @@
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package appeng.spatial;
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import appeng.core.Api;
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import appeng.api.movable.IMovableHandler;
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import appeng.api.movable.IMovableRegistry;
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import appeng.api.util.AEPartLocation;
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import appeng.api.util.WorldCoord;
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import appeng.core.AELog;
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import appeng.core.worlddata.WorldData;
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import java.util.ArrayList;
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import java.util.List;
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import java.util.Set;
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import net.minecraft.block.Block;
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import net.minecraft.block.BlockState;
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import net.minecraft.block.Blocks;
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@@ -42,9 +39,13 @@ import net.minecraft.world.chunk.Chunk;
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import net.minecraft.world.chunk.ChunkSection;
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import net.minecraft.world.chunk.WorldChunk;
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import java.util.ArrayList;
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import java.util.List;
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import java.util.Set;
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import appeng.api.movable.IMovableHandler;
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import appeng.api.movable.IMovableRegistry;
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import appeng.api.util.AEPartLocation;
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import appeng.api.util.WorldCoord;
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import appeng.core.AELog;
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import appeng.core.Api;
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import appeng.core.worlddata.WorldData;
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public class CachedPlane {
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private final int x_size;
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@@ -159,8 +160,8 @@ public class CachedPlane {
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final BlockPos tePOS = entry.pos;
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if (tePOS.getX() >= minX && tePOS.getX() <= maxX && tePOS.getY() >= minY && tePOS.getY() <= maxY
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&& tePOS.getZ() >= minZ && tePOS.getZ() <= maxZ) {
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this.ticks.add(new ScheduledTick<>(tePOS, entry.getObject(),
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entry.time - gameTime, entry.priority));
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this.ticks.add(new ScheduledTick<>(tePOS, entry.getObject(), entry.time - gameTime,
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entry.priority));
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}
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}
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}
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@@ -264,8 +265,7 @@ public class CachedPlane {
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private void addTick(final int x, final int y, final int z, final ScheduledTick<Block> entry) {
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BlockPos where = new BlockPos(x + this.x_offset, y + this.y_offset, z + this.z_offset);
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this.world.getBlockTickScheduler().schedule(where, entry.getObject(), (int) entry.time,
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entry.priority);
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this.world.getBlockTickScheduler().schedule(where, entry.getObject(), (int) entry.time, entry.priority);
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}
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private void addTile(final int x, final int y, final int z, final BlockEntity te,
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@@ -320,8 +320,8 @@ public class CachedPlane {
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// FIXME this was sending chunks to players...
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ChunkDataS2CPacket cdp = new ChunkDataS2CPacket(c, verticalBits, false);
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((ServerChunkManager) world.getChunkManager()).threadedAnvilChunkStorage.getPlayersWatchingChunk(c.getPos(), false)
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.forEach(spe -> spe.networkHandler.sendPacket(cdp));
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((ServerChunkManager) world.getChunkManager()).threadedAnvilChunkStorage
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.getPlayersWatchingChunk(c.getPos(), false).forEach(spe -> spe.networkHandler.sendPacket(cdp));
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}
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}
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