Added spotless back and reformatted
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@@ -18,9 +18,13 @@
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package appeng.spatial;
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import appeng.core.Api;
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import java.util.Arrays;
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import java.util.Collections;
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import java.util.Optional;
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import com.mojang.serialization.Codec;
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import com.mojang.serialization.codecs.RecordCodecBuilder;
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import net.minecraft.block.BlockState;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.world.BlockView;
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@@ -37,9 +41,7 @@ import net.minecraft.world.gen.chunk.ChunkGenerator;
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import net.minecraft.world.gen.chunk.StructuresConfig;
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import net.minecraft.world.gen.chunk.VerticalBlockSample;
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import java.util.Arrays;
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import java.util.Collections;
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import java.util.Optional;
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import appeng.core.Api;
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public class StorageChunkGenerator extends ChunkGenerator {
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@@ -47,8 +49,8 @@ public class StorageChunkGenerator extends ChunkGenerator {
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public static final StorageChunkGenerator INSTANCE = new StorageChunkGenerator();
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public static final Codec<StorageChunkGenerator> CODEC = RecordCodecBuilder.create((instance) ->
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instance.stable(INSTANCE));
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public static final Codec<StorageChunkGenerator> CODEC = RecordCodecBuilder
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.create((instance) -> instance.stable(INSTANCE));
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private final BlockState defaultBlockState;
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@@ -56,7 +58,8 @@ public class StorageChunkGenerator extends ChunkGenerator {
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super(createBiomeProvider(), createSettings());
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this.defaultBlockState = Api.instance().definitions().blocks().matrixFrame().block().getDefaultState();
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// Vertical sample is mostly used for Feature generation, for those purposes we're all filled with matrix blocks
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// Vertical sample is mostly used for Feature generation, for those purposes
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// we're all filled with matrix blocks
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BlockState[] columnSample = new BlockState[256];
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Arrays.fill(columnSample, this.defaultBlockState);
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this.columnSample = new VerticalBlockSample(columnSample);
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