Added spotless back and reformatted

This commit is contained in:
Sebastian Hartte
2020-07-27 20:07:27 +02:00
parent 49296915c9
commit 780f68952b
593 changed files with 4192 additions and 3969 deletions
@@ -67,11 +67,9 @@ public class QuadClamper implements RenderContext.QuadTransform {
private void clamp(MutableQuadView quad, Box bb) {
for (int i = 0; i < 4; i++) {
quad.copyPos(i, pos);
pos.set(
(float) MathHelper.clamp(pos.getX(), bb.minX, bb.maxX),
pos.set((float) MathHelper.clamp(pos.getX(), bb.minX, bb.maxX),
(float) MathHelper.clamp(pos.getY(), bb.minY, bb.maxY),
(float) MathHelper.clamp(pos.getZ(), bb.minZ, bb.maxZ)
);
(float) MathHelper.clamp(pos.getZ(), bb.minZ, bb.maxZ));
quad.pos(i, pos);
}
}
@@ -18,6 +18,9 @@
package appeng.thirdparty.codechicken.lib.model.pipeline.transformers;
import static net.minecraft.util.math.Direction.AxisDirection.NEGATIVE;
import static net.minecraft.util.math.Direction.AxisDirection.POSITIVE;
import net.fabricmc.fabric.api.renderer.v1.mesh.MutableQuadView;
import net.fabricmc.fabric.api.renderer.v1.render.RenderContext;
import net.minecraft.util.math.Box;
@@ -25,9 +28,6 @@ import net.minecraft.util.math.Direction;
import net.minecraft.util.math.Direction.AxisDirection;
import net.minecraft.util.math.Vec3i;
import static net.minecraft.util.math.Direction.AxisDirection.NEGATIVE;
import static net.minecraft.util.math.Direction.AxisDirection.POSITIVE;
/**
* This transformer is a little complicated. Basically a Facade / Cover can use
* this to 'kick' the edges in of quads to fix z-Fighting in the corners. Use it
@@ -43,18 +43,18 @@ public class QuadCornerKicker implements RenderContext.QuadTransform {
public static final QuadCornerKicker INSTANCE = new QuadCornerKicker();
// Simple horizonal lookups.
public static int[][] horizonals = new int[][]{
public static int[][] horizonals = new int[][] {
// Around Y axis, NSWE.
{2, 3, 4, 5}, //
{2, 3, 4, 5}, //
{ 2, 3, 4, 5 }, //
{ 2, 3, 4, 5 }, //
// Around Z axis, DUWE.
{0, 1, 4, 5}, //
{0, 1, 4, 5}, //
{ 0, 1, 4, 5 }, //
{ 0, 1, 4, 5 }, //
// Around X axis, DUNS.
{0, 1, 2, 3}, //
{0, 1, 2, 3}};
{ 0, 1, 2, 3 }, //
{ 0, 1, 2, 3 } };
private int mySide;
private int facadeMask;
@@ -144,7 +144,7 @@ public class QuadCornerKicker implements RenderContext.QuadTransform {
private AxisDirection yAxis;
private AxisDirection zAxis;
private static final int[] sideMask = {0, 2, 0, 1, 0, 4};
private static final int[] sideMask = { 0, 2, 0, 1, 0, 4 };
Corner(AxisDirection xAxis, AxisDirection yAxis, AxisDirection zAxis) {
this.xAxis = xAxis;
@@ -18,14 +18,14 @@
package appeng.thirdparty.codechicken.lib.model.pipeline.transformers;
import static net.minecraft.util.math.Direction.AxisDirection.POSITIVE;
import net.fabricmc.fabric.api.renderer.v1.mesh.MutableQuadView;
import net.fabricmc.fabric.api.renderer.v1.render.RenderContext;
import net.minecraft.util.math.Box;
import net.minecraft.util.math.Direction;
import net.minecraft.util.math.Direction.AxisDirection;
import static net.minecraft.util.math.Direction.AxisDirection.POSITIVE;
/**
* This transformer strips quads that are on faces. Simply set the bounds for
* the faces, and the strip mask.
@@ -18,7 +18,6 @@
package appeng.thirdparty.codechicken.lib.model.pipeline.transformers;
import appeng.thirdparty.codechicken.lib.math.InterpHelper;
import net.fabricmc.fabric.api.renderer.v1.mesh.MutableQuadView;
import net.fabricmc.fabric.api.renderer.v1.mesh.QuadEmitter;
import net.fabricmc.fabric.api.renderer.v1.mesh.QuadView;
@@ -26,6 +25,8 @@ import net.fabricmc.fabric.api.renderer.v1.render.RenderContext;
import net.fabricmc.fabric.impl.client.indigo.renderer.mesh.EncodingFormat;
import net.fabricmc.fabric.impl.client.indigo.renderer.mesh.MutableQuadViewImpl;
import appeng.thirdparty.codechicken.lib.math.InterpHelper;
/**
* This transformer Re-Interpolates the Color, UV's and LightMaps. Use this
* after all transformations that translate vertices in the pipeline.