Implemented modular TESR

-Implemented modular TERS.
-Added ItemRenderable, charger example attached.
This commit is contained in:
elix-x
2016-07-12 20:03:54 +02:00
parent 524dc52dd6
commit 7a653675de
6 changed files with 140 additions and 5 deletions
@@ -0,0 +1,54 @@
package appeng.client.render.tesr;
import net.minecraft.client.renderer.GlStateManager;
import net.minecraft.client.renderer.VertexBuffer;
import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
import appeng.client.render.FacingToRotation;
import appeng.client.render.renderable.Renderable;
import appeng.tile.AEBaseTile;
public class ModularTESR<T extends AEBaseTile> extends TileEntitySpecialRenderer<T>
{
private final Renderable[] renderables;
public ModularTESR( Renderable... renderables )
{
this.renderables = renderables;
}
@Override
public void renderTileEntityAt( T te, double x, double y, double z, float partialTicks, int destroyStage )
{
GlStateManager.pushMatrix();
GlStateManager.translate( x, y, z );
GlStateManager.translate( 0.5, 0.5, 0.5 );
FacingToRotation.get( te.getForward(), te.getUp() ).glRotateCurrentMat();
GlStateManager.translate( -0.5, -0.5, -0.5 );
for( Renderable renderable : renderables )
{
renderable.renderTileEntityAt( te, x, y, z, partialTicks, destroyStage );
}
GlStateManager.popMatrix();
}
@Override
public void renderTileEntityFast( T te, double x, double y, double z, float partialTicks, int destroyStage, VertexBuffer buffer )
{
GlStateManager.pushMatrix();
GlStateManager.translate( x, y, z );
GlStateManager.translate( 0.5, 0.5, 0.5 );
FacingToRotation.get( te.getForward(), te.getUp() ).glRotateCurrentMat();
GlStateManager.translate( -0.5, -0.5, -0.5 );
for( Renderable renderable : renderables )
{
renderable.renderTileEntityFast( te, x, y, z, partialTicks, destroyStage, buffer );
}
GlStateManager.popMatrix();
}
}